Originally for teenage ninja turtles, but I’m sure anybody with a genome can get in on the action.

Since the bus I take to gaming is always late, I tried taking the one before that, which of course was right on time, but being early gave me a chance to get a sandwich before going to eat 95849 servings of gaming munchies.

Played: Librarians Errant. Reshelving Squad Upsilon goes to find Kars Hevel and ask him about Volume 3 (and maybe very cautiously allude to the possibility that he is a Masked Lord), but the kobold village has migrated to the depths, leaving only a few guards to pretend to build defenses. They’ll send word to the depths, but in the meantime, the squad decides to poke around the sewers like adventurers even though they have day jobs. They do find the lair of someone (probably a hobbit halfling based on the gourmet trail rations) who has obviously been keeping an eye on the kobolds, but he legitimately outwits them and escapes, so they continue on and find a soggy fungus-filled cave. Some of the fungi scream, some are infested with giant centipedes, the corridor has a trapper that falls on Grim, and the stagnant pool is full of froghemoth, so it’s an exciting few rounds, but although Thaïs can’t banish the froghemoth, she can electrocute the Flint out of it, and blast the trapper off of Lili before it crawls away to digest her, and then everyone can gather up a surprising amount of loot. Now they understand why people become adventurers! However, they still have a day job, so they go back up to finish tracking down Gladys’s Musketeers and offer them the deal of Volume 2 in exchange for a copy of Volume 1. This isn’t hard, as musketeers are known for frequenting pawnshops, of which there are a finite number, but before the Reshelving Squad can offer the deal, the Musketeers offer the real Volume 1 in exchange for a copy of Volume 2. Huh.

Written: I forgot to count up, but apparently today and tomorrow are 212 total, so call it 106.