Reject purity of bloodline! Fuck Nazis!
I think I forgot how to do my job. Playing board games is way more fun.
Read (manga): FAIL. I started a thick one, but did not finish anything today.
Written (game design): 224.
Going on vacation completely disrupted my train of thought (such as it
was), and of course I never talk about game design in person because I
know everyone will think it’s stupid to not just use D&D5E (or possibly
some other set of glossy published rules, but probably D&D). It’s not
that they’re wrong, but I dare to be stupid anyway.
Although I rant against the idea that a -1/4 limitation is always
exactly a 20% decrease in effectiveness of whatever those active
points are doing, or that you can even measure effectiveness that
quantitatively, some rough measure of effectiveness or utility is
all we have to base costs on. Without them, we’re in filthy
story-gamer territory of “write down three superpowers”.
(It occurs to me that the costs don’t have to be fixed by how many
ranks/dice/whatever you get: characters could always have 25 points and
an attack at the campaign limit could always cost 10, regardless of what
the campaign limit is. I don’t think we particularly want to do this,
but we could.)
The reduction in cost (or rebate, or however it’s implemented) just has
to seem reasonable to the players. Ditto for advantages, of course. But
I’ve said this before. I’m just going in circles here, because I am very
dumb and should shut up and play glossy published games.