Only five days until Chrismas, yikes.

I was trapped in bed forever by the cats, but eventually managed to go shopping. No anime, because Dave is out of town for the holidays. Listened to some Rush from the 80s and almost died of nostalgia.

Read (manga): Super HxEroes vol 1 (Ryoma Kitada): Alien bug monsters are trying to drive humanity to extinction by stealing all their libido. Fortunately a secret(?) government(?) organization(?) has recruited teenagers to use horniness-fueled superpowers to defeat the aliens. It is possibly even more ridiculous than it sounds. All cheesecake without details, no actual sex.

Read (novella): Constituent Service (John Scalzi): A new community liaison for the city district where most of the aliens live discovers some problems that need solving. It is very Scalzish humor.

Written (game design): 295:

Are 2 and 3 equal for purposes of buying ranks with limitations, though?
Are there jumbo ranks that you have to use two limitations to buy, but
can buy for 1.5x points? Is that a massive inconsistency that will make
the frugal character builder seethe with rage, or allow a canny
character builder to get infinite free points? Probably, yeah.

This is the third or fourth time revisting the idea of ranks and
points, ugh. Why are we here, again? Fundamentally, the idea is to
make a superpower 10-12 chunks instead of 50-60, so all the
calculations around buying and adjusting it are simpler. (Possibly
this is ungrateful of me, since early exposure to Champions has
left me significatly above average at mental math to this day, but
I feel like learning to turn imagination into finished works would
have been much more worthwhile. Not that I would have actually done
that with the spare braincells.) Chonky points makes it 20-24 chunks,
but that’s still well into two-digit arithmetic, while 12 is an
honorary one-digit number.

Is it too complicated to have a limitation give points that you can only
spend on that power? Then a limition gives 2/4/etc points, but a rank
can cost 2 or 3 or whatever. Maybe there’s a point left over if you buy
an odd number of 3-point ranks, but whatever.

Next question: how does this work with partial limitations? Do we just
say a limitation is worth half if it applies to half the power, and not
allow fiddling with different limitations on individual ranks? That
aligns with the anti-fiddliness movement. Or buy it as two separate
powers with their own limitations (which only apply to themselves)? That
seems better for things like extra characteristic only for defense.

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