Presumably somebody likes fabulous wild men.

Read (novel): Never Send Roses (Craig Schaefer): Seventh Harmony Black book, Harmony and her werewolf BFF (backed up by the rest of their horrifyingly unrestrained black ops agency) join a heist being pulled by one of their greatest enemies, which of course goes horribly wrong, but was horrible from the beginning.

Read (novel): Snake Oil Bullet (Craig Schaefer): Eighth book, with return of some enemies thought dead as well as new enemies, conspiracies, immortality, demons in cages, new magical powers, etc. Also alarming revelations about Harmony.

Read (from the shelf): FAIL.

Written (game design): 248:

We can’t just make a Morale track that parallels the regular damage
track. Splitting effect between two tracks makes it take twice as long
to take someone down, so all the incentive is for the entire team to
focus on one or the other. Either they should share the same track, or
they should have completely different mechanics.

Long ago on Usenet (but I repeat myself) I saw a reference to a
superhero game where villains performing heinous acts like
machine-gunning the crowd would inflict Emotional Damage on the heroes,
with the implication that this was just another damage type like Fire
Damage or Ballistic Damage. Do we want something like that? Since heroes
and villains use the same rules, we’d want to base who takes how much
damage on each character’s Psychlims. That converts Psychlims into
something like Susceptibilities, which is fine. They can still award XP
when the character makes decisions based on them, unless we want to
split those functions.

Which maybe we do, since Psychlims as self-funding Complications don’t
have a level: XP is awarded according to how many times a Complication
causes trouble, not according to how important it theoretically is.
Antipowers like Susceptibilities and Vulnerabilities do have levels
according to how much they hurt, so if these are independent, everyone
is going to buy Psychlims at the lowest level unless there’s some
incentive not to.

(Psychlims, social limitations, hunted and watched, are all
Complications, but are physlims Antipowers? Fewer Limbs is the natural
inverse of Extra Limbs, but it’s probably okay to take baseline human
capabilities for granted. Buying down movement or whatever is still
negative cost. Not sure about buying off senses, though. That could be
both: negative points to use for buying whatever compensatory sense,
plus a complication for not fitting into human technology.)

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