Named after the quirkily-titled country song, “Drinkin’ Whiskey at Theatres All Over the Damn World”.
Did some work, learned some kubernetes, got sat on by some cats.
Watched (live-action anime): One Piece 2.4: You know it’s an adventure when they get to Dinosaur Island! Which naturally has its own plots going on.
Read (manga): A Bride’s Story vol 3 (Kaoru Mori): The random English guy sets out to observe somewhere else and meets a girl. Everything goes terribly, but there are lots of landscapes.
Written (game design): 273:
Is any of this getting us anywhere? Not until we have an actual system
for generating levels and strengths of conditions based on dice in attacking
and defending powersets, and a list of possible conditions and ways to
clear them. And that’s only the start.
Conditions:
– wounded
– dead
– knocked out
– stunned
– immobilized
– stuck in place
– blind/deaf/etc
– power weakened or negated
– disarmed/focus removed
– compelled to do something
– compelled to not do something
– poisoned
– tripping balls
– completely mind-controlled
– floating in mid-air
– growing infinite extra arms
– on fire
– possessed
– infested
– drained of life force
– insane
– turned into a vampire
– petrified
– teleported away
How many of these overlap? Possessed and mind controlled do, and
there are a bunch more horrible fates that are basically the same.
Some, like poisoned and infected, go in the same bucket but include
a huge variety of potential details. Well, except that disease,
like being on fire, spreads, but that’s an add-on, or maybe a third
column to choose something from although I’m not sure what else
would be there. Making a zone full of the effect, perhaps, which can
be combined with making it sticky. There are probably other similar
enhancements that I will think of later.