Sadly it was last week that our Changeling characters went thrifting. But close!
Read (manga): Frieren: Beyond Journey’s End vol 12 (Kanehito Yamada, Tsukasa Abe): Due to the unusual situation she was placed in at the end of the last volume Frieren has to fight more demons and also hide her full power for reasons that aren’t that common in D&D-fantasy. At least she has friends with her, because that’s what the manga is actually about, not demon-fighting.
Read (novel): Better The Demon You Know (Deborah Wilde): The romance plotline is proceeding, the demonic conspiracy plotline is proceeding, the coming-out plotline is proceeding, everything is doomed.
Written (game design): 439:
I guess rejecting the standard forms of monsters doesn’t mean we can’t
mine them for ideas of what monsters in general might do. If I were a GM
making a monster to bedevil my PCs, what abilities might I give it?
– big sharp claws and teeth
– breathe/spit/secrete/inject napalm, acid, poison, etc
– turn invisible
– mind control
– create illusionary realms
– appear human
– flight, swimming, climbing, etc
– burrowing
– desolid
– ooze through tiny crevices
– implant larvae
– curse them to turn into monsters
– raise the dead
– impenetrable chitin
– lasers
– track them anywhere
– change shape
– teleportation?
Actually, maybe teleportation shouldn’t be a thing. Ditto things like
plane shift. Sure, everybody likes poofing out of trouble, but
nobody likes it when the enemy poofs away, so it’s a fair trade. That
doesn’t mean there’s no magic travel, just not poof-you’re-gone. Fast
travel on ley lines? Sure. Gates linking distant locations? Absolutely,
but now those locations are linked, and not just people you like can go back
and forth. The phase spider can crawl into hyperspace along its
eight-dimensional web, but the web has to be there, and you could crawl
after it if you weren’t wrapped up and had no sense of
self-preservation. Flash step (speedster teleport) is fine, as is
dissolving into a huge swarm of flies and recondensing somewhere else in
the swarm.
More monster abilities:
– cocoon them in eight-dimensional webs
– turn into a living shadow
– cloak the area in darknes
– strike them blind
– turn them into salt
– curse them with bad luck
– taunt them into a blind rage
– spy on them through the eyes of crows
– poison them with hallucinogens
– infect them with plague
I feel like I must be missing huge spaces of doom, but it’s too late to
think of them now.