Because fuck Charlie Kirk.

Did some work, I guess. Weekly reminder I don’t hate Mondays, I hate capitalism.

Read (manga): Tetragrammaton Labyrinth vol 2 (Ei Itou): Apparently I read this before, but I didn’t remember any of it. Demons, murder, additional murder, additional demons, mysterious hints about demon-girl’s backstory. Also, murder.

Written (game design): 311:

None of these limitations are running out of Harmony. Do we need another
limitation? Do we need a pool of Harmony to spend, or is it enough to
fill up Psyche slots with the leftovers of spells (to be cleared out
when you rest and can make a recovery roll)? Probably there shouldn’t be
very many Psyche slots available to a character, even if they have Large
Mind or Strong Soul or whatever feat gives extras there, so they can’t
have a million magical effects active all the time, but then there isn’t
room for much psychic fatigue/wounds.

Regular physical wounds put you down if you have just a couple of them, there’s
no need to fill up the Inventory. Maybe that’s the difference between
wounds and fatigue. But this is even chunkier, so I’m not sure how to
handle small amounts of damage like pulling out some of your own blood
to throw as a blazing spear at your enemies. I still don’t like hit
points, but I can’t deny the utility of having small units of generic
damage to throw around with various mechanics. Ugh. Maybe we don’t
bother to track Harmony, but do track Blood? Or maybe track blood loss
as needed, and every N fills up an inventory slot because it’s a wound?
(Less than N still fills up the slot, but it’s only treated as fatigue.)

I guess we don’t have to actually have blood magic, but not having it
because it’s too difficult to express mechanically shows our work is
flawed and needs to start over from scratch. Which maybe it does, I
don’t know. Some kind of system for accumulating minor damage that adds
up to wounds, and a system for taking wounds directly? But I still want
to roll accuracy and attack power into one if at all possible.

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