Or you could teach your bear to have better taste in restaurants. Just sayin’.
Did not manage to do anything except get Thai food for lunch and Thai leftovers for dinner.
Read (web serial): Maidens of the Fall, arc 1 (Hazel Young): This is the replacement for Katalepsis which ran aground in the second volume. Government magical girls in an alternate-present fascist Britain where the Dreamlands have eaten London, monsters and alien gods sometimes show up, the government doesn’t want you to have strange dreams, and homosexuality has been outlawed again. Our main character starts off orphaned, badly scarred, and disabled, in love with her best friend who is about to be parted from her for university, and full of seething rage that she dare not express in any way. Then things start going downhill. It’s awesome. Five Elder Signs.
Read (comic collection): Our Cats Are More Famous Than Us (Ananth Hirsh, Yuko Ota): Cute one- or two-page autobiographical comic strips about cats and art and weird flatmates and NYC and family and being weirdos.
Written (game design): 463:
Multiattack can then done either with -2 per additional target, or
spreading, or both. In Hero, the former is the more generic way to do
it, since like in D&D, every attack action is a single pull of the
trigger or similar. A six-shooter has 6 charges and you use one every
time you make an attack. That sort of makes sense when you’re tracking
everything in individual seconds and meters, but we’re moving away from
that. I hope we can move away from it, though, but what’s a fuzzy way to
track ammunition that doesn’t cause grognards to stroke out? (Too late,
you say?)
Setting that to one side for the moment, I do like the idea of using
spreading for multiattacks. No OCV calculations required, just drop
a die for each additional target, or maybe two if they aren’t
adjacent. So if you’re a 10d6 superhero, and you drop into the
middle of a pack of four thugs, that’s 7d6 to each of them, at full
OCV. In the old system, that would be 24-25 Stun, enough to knock
out normals or come close to knocking out lesser agents, and do
like 3-4 Body. In the new system, if they have 3 Res, that’s 6 Stun
and 4 uncoverted body, which is enough to stun them but only halfway
to knocking them out. This is telling us more about the failure of
the new damage system than about multiattack.