They probably mean adopting humans, but have you considered cats as a furrier and more portable alternative?

Since I was useless yesterday, and gaming was canceled this fortnight, I had to go shopping today. I meant to get up and do it at a reasonable time, but the cats trapped me for hours. Then I did some shopping and became useless again. So useless.

Read (manga): 7th Time Loop vol 4 (Touko Amekawa, Hinoki Kino, Wan*Hachipisu): They might be catching feelings, even though she knows that in just a few years he’s going to become a genocidal monster. Also, the mandatory dressing up as a boy to taken royal knight training.

Written (game design): 320:

The existing system has like 20-60 states between unhurt and knocked
out, and 10-20 between unhurt and dying, although it tends to skip
over a lot of them in any given phase. There are only a few states
for mental and presence attacks (Characteristic +0/10/20/30), which
is much nicer, but they don’t increment: each effect has whatever
level it rolled (or nothing if the roll wasn’t high enough for the
desired mental effect). Can we make clobbering people work like
this too? Con+0/10/20/30, with +30 being knocked out, and if you
get a hit of the the same level, the level goes up by one. If the level
goes to Con+20 (so a first hit at +20 or a second at +10), then you’re
also stunned for a phase (round, whatever). If the damage is less than
Con, ignore it.

Is this too few states? Two hits at Con+20 and you’re out, but a hit
that stuns someone is probably around half their Stun in the old system,
right? However, if you can only do Con+10 to someone, you can keep them
stunlocked but never knock them out. Maybe if you have to spend two
consecutive phases recovering from being stunned, you go unconscious, or
something along those lines. If you can only do Con+0 to someone, you
can’t even ever stun them, but that’s normal for a weak attack.

But that’s all Stun. How do we do Body? Same way, but it’s about 2/7 of
Stun, so likely to be less than Def+Con? We’ll have to balance defenses
and Con against attacks, so that it works out properly, with a 2d6
strike being able to sometimes hurt a normal person, and a 12d6 strike
likely to mortally wound them. That sounds like work, but we have to do it.

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