I have not watched any anime today, but I think in general I’m good on this one.
Played (Changeling): Ken’s 90s Berkeley game. Thessaly and Theophania escape from the grotto before the awkwardness grows too intense, at the cost of only one more level of damage for Theo (Thessaly is too cool to bleed everywhere, of course). On his way home from work, Everett is almost run over by somebody in Siddy’s parent’s old pickup who looks exactly like Siddy’s human seeming, but she drives away very quickly, so what’s up with that? Everyone meets back up at the Hello Kitty Warehouse to catch up on their various days, discuss fetches and moral vs faerie seemings and whether Siddy can reach high shelves now, and help Thessaly name the new security ravens.
Read (manga): Nightfall Travellers vol 1 (Tomohi): A middle-school newspapergirl and a new transfer student explore an extremely hilly and somewhat mysterious city to find the perfectly normal explanations for supernatural manifestations that people gossip about. The art is kind of smudgy and watercolory, although greyscale for most pages, which makes the city 37% more mysterious. I am not convinced that neither of the girls is a real ghost, though.
Written (game design): 232. Instead of having to roll damage, or always using the attack that does the most damage, what if any hit takes out the target, but they have resources they can expend to negate a hit. This is like the 1-hp dragon, or looked at another way, turns hit points from a boring single counter into a collection of distinct resources each with their own mechanical significance. (You want to block that arrow? Sure, spend a use of Shining Steel Plate Armor. A lightning bolt, though?)