I hope they don’t have the same kind of genetic crimes committed against them in the name of fashion as dogs.

Doing evening handover this week, so no office.

Read (manhwa): Milkyway Hitchhiking vol 1 (Sirial): A cat with white stars across their back like the Milky Way meets various cats and humans and other creatures in various worlds or times, all lovely and painted and full of feelings but also sometimes alarming.

Read (novel): A Traitor in Skyhold (John Bierce): Third book in the series, all the main characters are becoming more OP, murders all around. Features explanations of two major setting elements, so we’ll have to see if Jeremy kept those the same in the game. One he probably is, the other one that’s more relevant to my character we’ll have to see about.

Written (game design): 326:

Alternately, the amount of Stun a point of effect converts to could be
determined by the attack. I also don’t know what special effect
justifies the different values here, though. Probably easiest to stick
with a multiple of 2 for now.

Filthy story gamers who steal from Tenra Bansho Zero would make the use
of Resilience optional: do you want to take lots of Stun and get taken
out faster, or take less Body and keep fighting now but have long-term
damage? That is probably too far from the simulationist Hero paradigm,
though.

In the old system, a point of Def (PD+ED) cost 2, but stopped only 1/3.5
of a die on average. Now it stops an entire die, so it should cost 7.
That seems low, but 8 Def, equal to 28 PD and ED in the old system, also
costs 56, which seems legit. Not sure how much Resilience should cost, but
significantly less than 7. In the old system, 1 Body cost as much as 2
Stun, and a point of Res converts 1 Body to 2 Stun, which is no change
so it should be free? That doesn’t seem right. Looked at another way,
one die does 1 Body and 3.5 Stun, for a total of 5.5 points
worth, and a point of Res stops the Body but none of the Stun, so it
should cost 2/5.5 as much as Def, which would be about 2.5. Slightly
over, so rounded to 3, I guess. In new points, which I haven’t decided
whether or not to use, that’s a cost of 3 for Def and 1 for Res.

If 16 is the base amount of damage a character can take, then Recovery
is on the same scale as before, or maybe base 3 instead of 4. Cost 1 old
point per point, or 1 new point per 2 points.

Does Res need a new name because it’s too close to Rec? Hopefully not.

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