Right here, of course.
Managed to get out of bed and do some shopping and not much else. The cats have gooshyfood for the next few weeks, though, and that’s what’s important.
Read (manga): The Apothecary Diaries vol 5 (Natsu Hyuuga, Nekokurage, Itsuki Nanao, Touco Shino): What, Maomao not in the Inner Palace?! Must be Jinshi’s fault.
Written (game design): 196:
Most applications will use however many dice are in the power, but there
might be some that use less for whatever character reason, so
applications can have at least some limitations on them. This would
include always having a penalty even though you paid for them, but you
would definitely be able to do them since you paid. Another way they
could be limited would be that you can’t use them at the same time,
bringing back multipower functionality, although presumably you still
could do the thing without using your limited application and just
accepting the penalty. Maybe that’s more of a limitation on the power
itself, or a free-standing complication?
What about characteristics? As always, Strength is really a power, so
that’s fine. Def can come from powers, although that might lead to all
characters having the same attack strength and defense strength. But we
want for straight up attacking vs defenses to wear down hit points to
not be very effective against enemies of the same power level, so that’s
fine. What about Presence and Ego, though? Some powers could provide
them, but many wouldn’t. Buying applications to have that be the case is
fine for those powers, but it shouldn’t be the case that everyone else is
fixed at 0. Same for Body and Resilience. I guess most characteristics
need to remain separate from powers, which is fine.