Sadly, I have no cheesecakes.

Did some work, learned some Kubernetes.

Got test results back for Sage, looks like a UTI so I have to go pick up antibiotics tomorrow. I am sure she will not appreciate the additional mouth squirts, but it is actually for her own good!

Watched (videoed stage musical): Act II of Firebringer: Now that fire has been brought, everything can go to hell with social commentary and plot twists and surprising plot twists and everything. Sadly, all the wisdom they gained was lost in the intervening millennia, which is why the social commentary is relevant.

Read (manga): My Girlfriend’s Not Here Today vol 6 (Kiyoko Iwami): Okay, even the manga-ka thinks Cheater Girl is being a dumbass. I think they should all break up and try again in about five years, but on the other hands, nothing’s being broken except hearts and that’s what adolescence is for, right?

Read (novel): Wayward: Running (TA Star): Isekai litRPG, a terminally ill, bedridden, trans girl gets to be a real girl with totally OP powers and only a moderate amount of getting murdered in the fantasy realm. She is extremely special in several ways, in fact, but she doesn’t seem to be actually saving the world on a daily basis, that’s more of a long-term plan the gods have.

Written (game design): 273:

List time!
– Reduce a powerset’s dice for some time
– Make some action require a skill roll, or worsen an existing one
– Make it harder to resist something
– Reduce defenses, overall or against specific attacks
– Apply a limitation to some powers or powersets
– Prevent certain actions, or all actions (IE, incapacitation)
– Apply another condition if certain actions are taken or not taken
– Compel certain actions
– Make them produce some effect (EG, everything they touch ignites)

That might be vague enough to cover most things, although it’s also too
vague to assign even relative costs yet.

What about levels of conditions? It seems natural for some of these
that just reduce dice in a powerset or skill rolls, or whatever,
but less so for others. The ones that are just numbers to subtract
from other numbers want as many levels as the numbers that are being
reduced (so up to 12 for the ones that reduce dice in powersets),
but the more qualitative ones only naturally have like two or three,
minor/major/overwhelming effect. We could reduce the others to fewer
levels by having each level give more than -1, but then they probably
have to be scaled to campaign power. Or maybe not, since the points
of effect do scale with campaign power and one level per point of
effect is natural for those conditions. It’s not natural for the
others, though, so then they would have to be scaled. I don’t see
a way to have both of them work naturally at all levels.

Of course we can have “penalties” and “conditions” as different kinds of
things with different rules, but it would be better to have the same
rules. It also makes it more difficult to add them together for a total
hosedness level beyond which you’re incapacitated. Maybe instead we
should give each level of a condition a stress rating, and when the
stress rating of all your conditions adds up to more than X, down you
go. Probably at least two stress tracks, physical and mental, and a
condition can count 0 or more toward each. That works with any number of
levels in a condition, but it’s another guideline we have to provide
for ad-hoc conditions.

Instead, we could have something like FitD harm, where there’s a fixed
number of slots for a character to have conditions of each level, and
if an attack inflicts a condition at a level that’s already full, it
rolls up to the next open slot. When the X+1th slot is full, the
character is taken out. This would need a fixed number of levels for
each condition, which is probably fine since we already had the
thresholds of def+0/3/6/9 for levels of effect for things like Presence
attacks and mental powers and that generalizes nicely. So we have four
levels of conditions.

Some conditions might not be able to take someone out even at level
4, but I think that’s probably rare enough to be a special tag on
the specific conditions.