Cue tumblr classic post. “You cannot kill me in any way that matters.”

Planned to WFH today, so got some sleeping in, but not enough to make up for having stayed up until 343569 o’clock reading. Did do some work, failed to meet with the customer again, didn’t learn any Kubernetes, did get piled on by cats.

Watched (movie): Glass Onion: Janelle MonĂ¡e definitely stole the show, but all the characters were good characters. Plus, lack of respect for the capitalist class is always refreshing. I liked it quite well.

Read (manga): A Bride’s Story vol 10 (Kaoru Mori): Karluk with his inlaws learning archery and falconry and general manliness, Smith traveling and arriving in Ankara.

Written (new project): 294.

Sadly, I have no cheesecakes.

Did some work, learned some Kubernetes.

Got test results back for Sage, looks like a UTI so I have to go pick up antibiotics tomorrow. I am sure she will not appreciate the additional mouth squirts, but it is actually for her own good!

Watched (videoed stage musical): Act II of Firebringer: Now that fire has been brought, everything can go to hell with social commentary and plot twists and surprising plot twists and everything. Sadly, all the wisdom they gained was lost in the intervening millennia, which is why the social commentary is relevant.

Read (manga): My Girlfriend’s Not Here Today vol 6 (Kiyoko Iwami): Okay, even the manga-ka thinks Cheater Girl is being a dumbass. I think they should all break up and try again in about five years, but on the other hands, nothing’s being broken except hearts and that’s what adolescence is for, right?

Read (novel): Wayward: Running (TA Star): Isekai litRPG, a terminally ill, bedridden, trans girl gets to be a real girl with totally OP powers and only a moderate amount of getting murdered in the fantasy realm. She is extremely special in several ways, in fact, but she doesn’t seem to be actually saving the world on a daily basis, that’s more of a long-term plan the gods have.

Written (game design): 273:

List time!
– Reduce a powerset’s dice for some time
– Make some action require a skill roll, or worsen an existing one
– Make it harder to resist something
– Reduce defenses, overall or against specific attacks
– Apply a limitation to some powers or powersets
– Prevent certain actions, or all actions (IE, incapacitation)
– Apply another condition if certain actions are taken or not taken
– Compel certain actions
– Make them produce some effect (EG, everything they touch ignites)

That might be vague enough to cover most things, although it’s also too
vague to assign even relative costs yet.

What about levels of conditions? It seems natural for some of these
that just reduce dice in a powerset or skill rolls, or whatever,
but less so for others. The ones that are just numbers to subtract
from other numbers want as many levels as the numbers that are being
reduced (so up to 12 for the ones that reduce dice in powersets),
but the more qualitative ones only naturally have like two or three,
minor/major/overwhelming effect. We could reduce the others to fewer
levels by having each level give more than -1, but then they probably
have to be scaled to campaign power. Or maybe not, since the points
of effect do scale with campaign power and one level per point of
effect is natural for those conditions. It’s not natural for the
others, though, so then they would have to be scaled. I don’t see
a way to have both of them work naturally at all levels.

Of course we can have “penalties” and “conditions” as different kinds of
things with different rules, but it would be better to have the same
rules. It also makes it more difficult to add them together for a total
hosedness level beyond which you’re incapacitated. Maybe instead we
should give each level of a condition a stress rating, and when the
stress rating of all your conditions adds up to more than X, down you
go. Probably at least two stress tracks, physical and mental, and a
condition can count 0 or more toward each. That works with any number of
levels in a condition, but it’s another guideline we have to provide
for ad-hoc conditions.

Instead, we could have something like FitD harm, where there’s a fixed
number of slots for a character to have conditions of each level, and
if an attack inflicts a condition at a level that’s already full, it
rolls up to the next open slot. When the X+1th slot is full, the
character is taken out. This would need a fixed number of levels for
each condition, which is probably fine since we already had the
thresholds of def+0/3/6/9 for levels of effect for things like Presence
attacks and mental powers and that generalizes nicely. So we have four
levels of conditions.

Some conditions might not be able to take someone out even at level
4, but I think that’s probably rare enough to be a special tag on
the specific conditions.

Poutine wants to be free!

Sage was still hanging out in the litterbox, so I skipped going to work, called the vet that’s only a couple of blocks away, hauled Sage in, got her tested and praised, etc. Most things except a UTI have been ruled out, which is good, because we know how to treat that. She is still eating and drinking and patrolling her apartment.

Watched (videoed stage musical): Act I of Firebringer: A very ridiculous musical about early humans discovering important things about their world, like what’s edible and how much the previous generation lied to them. Not even slightly chronistic.

Read (manga): Mysterious Disappearances vol 8 (Nujima): Writer Lady seems to have done something to Red String Girl, but it’s not clear what. Also we know more about the siblings now. Nothing good, though.

Written (game design): 215.

Also World Tofu Day. I’m an uncle and have the consistency of tofu, so I guess that’s why it’s the same day.

I was too feeble to take books to the used bookstore today, but I did the other usual shopping. No anime because Dave is in Roseville.

Watched (animated movie): K-Pop Demon Hunters: Surprisingly awesome! Points off for heterosexuality, but the demon hunters are otherwise great and possibly neurodivergent. It looks like TWICE did at least some of the music, so it’s real K-Pop.

Read (manga): Bloom Into You vol 4 (Nakatani Nio): A loves B, B loves C, nobody thinks their love can go anywhere but that doesn’t make all living in the same room at theater camp and bathing together any less nerve-wracking. Really the focus is on B’s idea of what kind of person she should be and literally nobody else agreeing.

Written (game design): 850:

Speaking of wandering monsters, it’s extremely hypocritical of me to put
in something that requires preparation, given how terrible I am at all
forms of prep and using prep, but the argument that letting the dice
determine events instead of the GM railroading (or quantum-ogring) them
leads to more versimilitude and fun seems valid to me. Also, obviously
I’m going for more randomness in general, since we spurn the notion of
carefully calibrated video-game encounters.

This applies to NPC behavior as well, in the form of reaction rolls and
morale checks. NPCs don’t have to always fight, and fight to the death,
to make sure PC resources get used up at the correct rate, so we can let
them be less predictable, or at least have a wider range of options.

The old-fashioned reaction roll on a scale from “BFFs” to “murder time”
is probably a bit simple. Ideally we’d want to know what they want, and
how far they’re willing to go to get it. Maybe something like Troika’s
Mien mechanic (6 options for what the monster is doing/interested
in/feeling, roll a d6) is little enough prep for the first? Of course a
prefab monster can have a prefab table, but we’re aiming for more
bespoke monsters, since they don’t have to be carefully weighed and
measured for encounter-building. For how far they’re willing to go to
get it, roll another d6. 1-3: they would trade a little bit for what
they want; 4-5: they’d trade a lot or take some risks; 6: it’s a matter of
life and death.

Morale can be a simple pass/fail, check when the first person gets taken
down and when half of them are down, or equivalent setbacks. This should
somehow be integrated with Difficulty of using social skills on them
(since they don’t get bribed with experience).

Is morale the same as HP/initiative? That would be convenient, but I
don’t think it is. NPCs have human weaknesses, including lack of
selfawareness, so combat ability and courage aren’t necessarily
correlated.

And, speaking of advancements, I was thinking about purely diegetic
improvement (if you want to learn a new martial arts technique, you have
to put in the work in-game to find a teacher and mark off the time to
learn it), but then I thought about bribing people with experience
points (pretty sure XP doesn’t mean “experience protection”; need to get
MP a better name so that’s not an issue). I also really like the Dungeon
World thing of getting XP for failing. “Experience is what you get when
you don’t get what you want” and all that. So, there are XP. Not sure if
you get some from every failed roll, or if it’s like the end-of-session
moves where you get XP if you had a significant failure, and more if you
had a major failure. If you completely failed the adventure, you get a
lot of XP, but also emotional wounds.

I was considering also awarding XP for proper behavior, like giving your
slain enemies proper burials, but that might lead to XP for being
heroic, which is wrong. It’s not a moral choice if you’re bribed into
it. XP for a type of action is okay, like Dungeon World’s end-of-session
questions about whether you’ve overcome a worthy foe, etc, but that
would require pinning down what the game should be about instead of
leaving it open, and I don’t know if that’s what I want. Or maybe a list
of possible goals, pick three for your campaign?

For now, I’m good with XP only resulting failure, either rolled or
chosen.

Once you get XP, you can spend it to buy new advancements that you
get in-game. You have to spend time learning them or have them
grafted onto your soul and take time to recover, or whatever: no
levelling up instantaneously in the middle of a battle WoW-style.
You may also need to pay for them in cash or favors.

There may be starting packages for classes, or “classes”, but after that
I think all advancements are available to all characters. If you’re a
spellcaster but want to buy up your melee attack die, go for it. We’re
not here to tell you what your character should be.

Like Hero System, advancements are simple and mechanical; if you want
something fancy, you need to assemble it yourself and provide the flavor
text. That said, we should have plenty of examples. Hopefully this will
not spiral out of control into a huge list of advantages and limitations
and power frameworks and modifiers and argh.

Also National Badger Day. Not sure whether that includes honey badgers, but they don’t care.

Marith wanted to bowl, so I rushed to the gooshyfood store and back to make sure I would not repurposed as cat food later in the week, and made it back in plenty of time to win at bowling (I was the only one to break 100) and steal Nonny’s fries. Then we went back to Monkeycat Towers to eat Thai food (mostly pad thai, since after all it is National Noodle Day) and watch Everything Everywhere All At Once, which is pretty much Marith’s favorite movie ever and one she hopes everybody will appreciate as much as her. I’m not sure that’s humanly possible, but it was well-received and gave Jus many feels. After the movie, we played the old party game of Sardines, but it was too spooky with the lights out and too easy with the lights on so eventually we stopped. I never found anybody, because Sardines is not as easy as bowling.

Written: 202.

Also Ken Day (Observed) but he doesn’t like people to make a big deal of it. We went over to help him watch MST3K, though.

Watched: MST3K: Space Mutiny. Mutiny on a generation ship is a simple concept that should be doable even in the 80s, so how did they make it so bad? Even in South Africa? The frame story was pretty nonsensical too. Because MST3K.

Written: 242.

“Cut down, not across.” (Like anyone remembers alt.sysadmin.recovery these days.)

Usually I don’t get much grief from vaccine side-effects, but the old-person vaccines I had to get yesterday are more obnoxious than most. Still better than either shingles or pneumonia, I’m pretty sure.

Even had I been minded to, I couldn’t have reasonably taken the day off sick since two people were out and one called in sick, but whatever. Fatigue and headache build character, right?

The high point of the day was definitely going with Marith to see Barbie. That was really quite something, even if I’m just Ken. (Actually, people said I have Allan energy, so :shrug emoji:.) Apparently some of the thing it was is Innana’s journey to the Underworld, so that’s awesome.

Written: FAIL.

Watched: Persuasion (1995): I think I’ve been radicalized by the Internet, because I mostly just want to send these people to the guillotine. The military people are slightly more sympathetic, because at least they do something, even if it’s mostly sailing around putting babies on flagpoles. (Okay, Anne’s not bad, just crushed down by her shitty society.)

Read: Lazy Dragon Queen vol 1 (Ace Arriande): Isekai romance between a completely OP dragon who assumes cute human form, the pocket universe she created, and the hapless gardener she demands as tribute. More wholesome than you might expect (assuming your expectations are not that high), and also completely ridiculous.

Read: Boo! It’s Sex! (Danielle Corestto, Monica Gallagher, Mae S Keller): 96 episodes of a ghost giving woefully ignorant college freshwomen sex ed and terrible jokes.

Read: The Witch and the Beast vol 8 (Kousuke Satake): End of the Vampire Level, I think. Honestly I’m getting kind of confused. Also why are we watching this vampire bozo beat people up instead of Gideau?

Written: 88 measly words.

Had to get up even earlier than the past few days to cover for for the UK team, who have a holiday today, and as a consequence got pretty much nothing done today.

Watched: Marith and I went to see Everything Everywhere All At Once, which was actually quite good, although either surreal or dadaist, or maybe both. Michelle Yeoh was great, of course, but everyone else was also good.

Read: Midnight Riot and Moon Over Soho (Ben Aaronovitch): I realized that I didn’t remember everything that happened before the ninth book, which obviously means it’s time for a complete series reread. I still really like them, although I’m pretty sure the second one has been silently edited since the last time I read it. Not sure what I think of that.

Words: I officially gave up on revising further, so I guess I should figure out how to put a file up for download. And what format, although PDF is easy and probably good enough.

Apparently the Republicans failed miserably yet again. Not that Newsom is great, but compared to everyone else on the ballot…

Watched: Shang-chi and the Legend of the Ten Rings: It was pretty swell! Non-white actors, female characters who kick all of the ass, non-English dialog, technoninjas, MIchelle Yeoh, no obligatory romance, training montages, mysterious creatures, the whole nine yards! See, Marvel, you can do it if you try!

Words: FAIL