Hurray for Nightvale, master of carpet-derping! And all of my other cats, but Sage just got a day.

Read (manga): The Apothecary Diaries vol 12 (Natsu Hyuuga, Nekokurage, Itsuki Nanao, Touco Shino): The expedition where Maomao finds a frog. Just a frog. Nothing that would disrupt her life.

Read (anthology): Contact! (ed Chris McInally): Military vs monsters (actual monsters, not just other soldiers or spy assholes) in a variety of settings, including New Zealand which I would normally expect to be monster-free.

Written (game design): 263:

In the larger sense, a limitation is a weakness, that’s why it’s worth
points, but the kind of exploitable weaknesses that NPC opponents should
have are different. I mean, they can have limitations too, but weak
spots or ways to shut down parts of their power or ways to inflict
emotional damage are more what I’m thinking of there. I’m not sure how
to quantify them with points, though, especially since some of them
won’t be known until the players discover/assert them, and others will
just be part of the NPC’s powersets. And what if players want them for
their PCs? I expect this to be rare, because who wants their character
to get hosed the same way every session, but PCs and NPCs need to be
written up under the same rules even if they don’t make equal use of the
rules.

Tangential thought, but are weaknesses obvious/inobvious and
accessible/inaccessible the way Hero foci are? Inaccessible wouldn’t
necessarily mean not affectable in combat, or maybe it would: maybe
you have to retreat or let your opponent escape so you can come
back prepared next time. That means there have to be ways to prepare, if
your powersets won’t do the job straight up. Build a gadget, set an
ambush, recruit someone with the right powerset, lay traps, etc.

Since we are trying to not have hit points, weaknesses aren’t just
“x2 Stun from vinegar-based attacks”. However, there are almost
certainly some that make it easier to inflict certain conditions.
There are probably also ones that allow for different conditions
to be inflicted, depending on how we set up the conditions system.
If you’re a mechanical robot, you can’t be literally poisoned with,
EG, curare, but maybe being infested with devourer nanoswarm is still
the Poisoned condition? Or is it different? Vice-versa, if you’re human
(and not a cyborg), you can’t get the condition Plastic Joints Melted,
but is that on the list of conditions, or do we have a generalized
Hampered? And I still have no idea what to do for getting punched
several times until you pass out, which would just be hit points by
another name.

Leave a Reply