But what are you going to tell me?

Went to the office, it was full of coworkers, ate some beef stroganoff which was far from healthy but which I haven’t had in years, sat on a customer call for hours.

Read (manga): Bloom Into You vol 1 (Nakatani Nio): Two high-school girls who thought they would never find but also never really miss love, one suddenly declares her love for the other, they are in the student council together. I only read two volumes of this back in the day, but have like four more, so I put it in the TBR before sending them to the used book store.

Read (manga): Dra-Q vol 2 (Chiyo): Pako is definitely a werewolf now, which poses all sorts of problems (some of which may have been made up), Amelie is incredibly pure and innocent for a decapitated vampire, little brothers are obnoxious, everything is a mess.

Written (game design): 291:

Not all saves happen as a result of attacks; some are from environmental
hazards. I think those are handled as hits with +0 on the wound die: no
HP, because you avoid the hit by not going into the dangerous
environment.

The other use of saves in (modern) D&D is to determine when an effect
ends, but that has to be part of the rules for poison/disease/curses,
which will be utterly brilliant as soon they get written.

Save vs Falling isn’t ignoring gravity, it’s holding onto something
(the cliff you were just pushed off, the train you’re riding on the
outside of, etc), which is almost like an action but too simple to be
worth having the full mechanics. Also it seems like it should be
affected by Strength and Size, which otherwise don’t affect d20 rolls.
Is it just a special case of Get Over There (which covers climbing)? It’s
probably not worth it’s own special mechanic, but it’s a reaction, not
an action.

Save vs Restraint is in the same boat. It could almost be an action of
its own, Wriggle Out, but it’s not really enough. Maybe it should be
part of Get Over There as well. I think that’s more justifiable than for
Save vs Falling, but that leaves Save vs Falling still orphaned.

I don’t know what to do with this, and I should. “I try to not die” is a
valid and even common adventurer action. Maybe it’s enough to have a
nonspecific save based on luck (which is not currently a mechanical
entity, so just a die roll)?

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