Went to the office, listened to management talk about how well the company is doing, did some work, ate some falafel and olives and assorted Mediterranean bits, learned little Kubernetes but some jpath.

It’s a good thing Marith doesn’t live here any more, because she probably would have died from seeing the giant bug in the bathroom. The cats were definitely freaked out by it. I’m pretty sure it was an outside bug, because I haven’t seen any smaller ones like it in the apartment, and hopefully it has returned there on its own, because I could not catch it.

Read (manga): This Monster Wants to Eat Me vol 6 (Sai Naekawa): All about the mermaid’s horrifying past.

Written (Geometry for Mutants): 202.

Went to the office, did some work, ate a chicken tikka masala burrito instead of any kind of macaroni, poked a Kubernetes with a stick.

Read (manga): I Wanna Do Bad Things With You vol 6 (Yutaka): Finally, they admit they love each other! Not that either of them has any idea what to do about it, but the male lead definitely doesn’t like that people are noticing the female lead.

Read (novel): The Princess Knight: Dimensional Shift (Invayne): A teen genius accidentally isekais herself, takes over the body of someone who just died, becomes immensely OP in every way, attends maid school, etc. Does not advance the genre or even show the most adequate of it.

Written (Geometry for Mutants): 160.

And yet, the Earth continues to support both life and data centers.

Went to the office, ate a burrito and some birthday cake, did some work, learned no Kubernetes.

Read (manga): After God vol 7 (Sumi Eno): Well, now we know what his deal is. But everything is still terrible.

Read (novel): Unaccounted For (AE Dooland): A heroic search-and-rescue butch in Australia accidentally becomes famous and gets stuck with an infuriating goth PR consultant. They have differently-terrible families and very different risk tolerances and yet there is still smooching. Also intrigue, crime, emotional conflict, and more smooching. I liked Under My Skin better, but this was still pretty good. Also, Froggy.

Written (Geometry for Mutants): 125.

Went to the office, did some work, ate a chicken tikka masala burrito, reviewed some Kubernetes troubleshooting.

Read (graphic novel): Zatanna: The Jewel of Gravesend (Alys Arden, Jacqueline de Leon): An origin story for Zatanna as the daughter of a stage magician at Coney Island, not apparently related to the Galaxy books and also unnecessarily heterosexual.

Written (Geometry for Mutants): 141.

When they get all hopped up on those tiny brine shrimp, there’s no telling what they’ll do!

Went to the office now that I have my brain pills, somehow walked all the way up the stairs without taking a break, attending a work meeting, spaced on a remote doctor meeting, ate some coconut chicken noodles, finished learning about kustomize, started practicing troubleshooting Kubernetes.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 147.

Okay, I probably shouldn’t make jokes about International Sex Workers Day. National Leave the Office Early Day is fair game, though.

Went to the office, did some work, ate some chicken nuggets, learned to do some Helm to a Kubernetes, left slightly early, dropped off my ballot. Seriously, Democrats, this is the best you come up with for top two in a jungle primary?

Read (comic collection): Hawkgirl: Once Upon a Galaxy (Jadzia Axelrod, Amancay Nahuelpan, Adriano Lucas): Yes, the same Galaxy as in The Prettiest Star, although not on her like that. Apparently I don’t know anything about Hawkgirl. I thought she was an alien, but in this continuity, at least, she seems to be some kind of interdimensional reincarnator. She has a creepy nemesis.

Written (Geometry for Mutants): 250 exactly. But soon, I am going to have to pick a date and then try to do astronomy.

Went to the office, did a fair bit of work, ate some falafel and hummus and rice, finally succeeded at the kubernetes thing. When they said, “we’re going to do X” I thought they meant, like, on that first page of the test. But no, they only wanted the very first steps done on the first page. Instructions and prep scripts for all the rest of what I was trying to do were on the later pages.

Read (comic collection): Supergirl: Being Super (Mariko Tamaki, JoĆ«lle Jones): An origin story for Supergirl, in the small-town Midwest. I have no idea how it fits with any other canon, since it’s modern (smartphones) but Superman appears to be also pretty recent. Whatever, a foolish continuity is the Green Goblin of small minds, as they say. At least acknowledges the existence of the question of where Kryptonians get all that energy.

Read (novel): The Calamity Queen Saga vol 1 (Calder Finnix): An extremely OP MC headbutts her way out of the Abyss and is promptly declared a world boss by the System of the comparatively fragile world she finds herself in. Overwritten angst, friend adoption, supervillainy, database crashes, and widespread destruction ensue.

Written (Geometry for Mutants): 156.

Went to the office, ate the lunch I successfully ordered, watched some training videos, flailed pathetically at kubernetes again. I think I need to learn to take notes.

Read (graphic novel): Galaxy: As the World Falls Down (Jadzia Axelrod, Rye Hickman): The same purple alien transbian Galaxy as in The Prettiest Star, now in Metropolis with the intent of going to college, but there’s this world that needs saving, and Superman can’t do it, so… (But he can give superheroing advice.)

Written (Geometry for Mutants): 136.

With triple-entry bookkeeping, of course.

Went to the office, calculated that it’s only 120 steps to the seventh floor which is nothing and yet I still can’t do it in one go, attended an all-hands and heard news that is probably very important to investors and other people who think they can control the future, forgot to finish submitting my lunch order and had to eat leftover breakfast burrito, did the mandatory anti-harassment training that should be obvious to anyone and yet, and doinked around with some Kubernetes. That sounds like a lot, but most of it was sitting down.

Read (from the shelf): FAIL.

Written (second rewrite of Geometry for Mutants): 325, which pretty much eliminates the first draft. There are a couple of lines left as notes for later, but that’s all.

There’s one right behind you!

Went to the office, experienced the new ticketing system which in a surprise reversal of standard corporate practice really is better than the old one, ate a deconstructed chicken samosa, tried to learn some Kubernetes.

Read (graphic novel): Colossal vol 1 (Rutile, Diane Truc): Originally a French(?) Webtoon. A young noblewoman in a modern-ish setting, who really needs to marry well for the sake of her family, has no interest in being femme or meeting vapid boys when there’s lifting to be done and sick gains to be had. Probably heteronormative, although I hold out hope for the rival noblewoman.

Written (second rewrite of new project): 158.

One can invent a bigger word than “supercalifragilisticexpialidocious”, but is it better?

Went to the office, coughed a lot, did some work, ate some Filipino fried chicken and assorted foods but didn’t enjoy them much (definitely a me problem), tried to learn some Kubernetes but didn’t do a very good job, coughed some more.

Read (manga): A Bride’s Story vol 12 (Kaoru Mori): Looks in on every group we’ve met so far, but mostly about Smith and Talas and party and their now photography-enabled journey, with a long stay in the house of the guy with two wives who adore each other.

Written (new project): 165.

Honestly, it’s probably One Piece.

Went to the office, tried to meet with customers but failed, ate a burrito, did some work, learned some kubernetes.

Read (from the shelf): FAIL.

Read (novel): The Faith of Beasts (James SA Corey): The humans are kind of fitting into the imperial alien ecosystem, but that doesn’t stop them from getting into trouble and learning things that are surprising and possibly upsetting to them. More upsetting than everything else in the galaxy, that is. Interesting idea for the “deathless enemy” of the imperial ecosystem.

Written (anything): FAIL. I did catch up quite a few days on my journal, which doesn’t count but is what I was doing all evening.

Went to the office, ate some miscellaneous Asian food, did some work, learned no Kubernetes.

Read (manga): A Bride’s Story vol 9 (Kaoru Mori): This volume is mostly about Amir’s friend Pariya and her boy and the fifteen years’ worth of embroidery she has to redo before they can get married. Do you think the manga-ka might like drawing fancy embroidery?

Written (new project): 178.

Probably an Angry Birds tie-in.

Went to the office, did some work, ate some garlic noodles, learned some Kubernetes.

Read (graphic novel): Forgive-Me-Not (Mari Costa): The princess is abducted by a strange butch and told she’s a fae changeling, and things go downhill from there (but in a mostly adorable way, with only some stabbing).

Written (game design): 111.

No, not like that! Well, maybe a little like that. No beaver-shaming.

Went to the office, ate too much falafel hummus shawarma pita, didn’t do too much work.

Read (graphic novel): I Am Not Starfire (Mariko Tamaki, Yoshi Yoshitani): In fact she is Starfire’s round, gay, goth teenaged daughter, who is not dealing that well with having a famous mom who doesn’t entirely understand Earth culture. I’m not sure I really support the way the end went, but okay. At least there were girl-smooches.

Written (game design): 175.

Sadly I’m not very crafty so I mostly just buy hats. Possibly I should buy more different hats, although then I’d need outfits to go with them, and that way lies madness.

Went to the office, had a lot of meetings, resolved a long-running customer issue by doing a different thing (that’s probably more in line with their policies anyway), officially received my 0% raise for not being a rock star, ate some brisket hash with fried egg for lunch, learned some Kubernetes.

Watched (live-action anime): One Piece 2.3: Yep, that was just about as doomed as it looked.

Read (manga): A Bride’s Story vol 2 (Kaoru Mori): Wow, Amir is so much better off away from her old family.

Written (game design): 210.

Went to the office, climbed some stairs, ate some spicy pork dumplings, did not eat any pecan waffles, spent all day working on TLS certificates.

Read (novel): Jett Jamison and the Secret Storm (Kimberly Behre Kenna): A middle-grade book about being a survivor of sexual assault and books about being a survivor of sexual assault and censorship of books about being survivor and also how much American “Christians” suck.

Read (manga): A Bride’s Story vol 1 (Kaoru Mori): It’s been a long time since I read this, but the fabrics and landscapes are still just as amazing.

Written (game design): 282:

Going off on another tangent, from the idea of conditions having
levels, the ultimate condition is Dead With a Body. (Dead Without a
Body is barely worse than Knocked Unconscious.) But does it have
levels? Does the Wounded condition turn into Dead at level 4? That’s a
lot like hit points, although to be fair, having 4 hit points when
attacks can do up to 4 damage is a lot different than having 200 hit
points when attacks can do up to 20 damage.

Probably a lot of conditions can take out the target, or severely
disable them at level 4, although if lower levels reduce the relevant
defenses, then it’s a death spiral. Possibly lower levels of Wounded
or Battered don’t impose any penalties general, because we are
heroic and full of adrenaline, and also just beating on people is not
what we want to encourage.

Even without a death spiral, if every die of a powerset is also 1
point of defense, then with a 9d6 or greater powerset, it’s possible
(though very unlikely) to inflict a level 4 condition against someone
defending with a 9d6 powerset straight up. Against someone undefended,
5d6 is enough to potentially-but-practically-never do it. This
doesn’t seem right; surely Xd6 offense vs X defense should produce
the same range of results, regardless of the value of X? Perhaps we
need Feng Shui/Nexus die minus die, or FATE dice, or something else
0-centered.

If all conditions were invented for the specific situation, we could
dismiss the notion of a condition coming in multiple levels, but if we
have to have a finite set of conditions, that’s a natural way to
categorize them. The effects don’t have to scale linearly with level,
though, so level 1-3 can be penalties but 4 can still be “completely
____”.

Which I celebrated by eating way too much pie. Also Flatmates Day, which I celebrated by having thrown my flatmate into the cold cruel streets to live alone.

For some reason I said it was okay for work to celebrate my birthday, but at least I got chocolate cream pie out of it. Also several people said “happy birthday” and I said “thanks” like a functional member of society. Also there was barbecue, although I didn’t get as much as I wanted because Coworker T talks forever on video calls. Not in person, though.

Read (graphic novel): Wallflower (Jasmin Omar Ata): An introverted and probably neurospicy middle-school girl in Florida can see people’s auras? souls? as flowers growing on them. This turns out to be related to why her family is kind of horrible to her and why the new kid at school is so weird. Not that it’s actually explained.

Written (game design): 182.

Got 2/3 of the way up the stairs before having to rest, did some work, ate a bento, met with a customer and did not solve their problem but at least they aren’t stuck in Dubai any more, tried to use awk, did not learn any kubernetes. The trains were all late on my way home, but it all lined up anyway and I was able to feed the cats so they could eat before Marith came to scare them away.

Watched (live-action anime): One Piece 2.1: Weren’t all these bozos defeated already? But we have a new foil for Roranoa, so that’s good.

Read (manga): Chainsaw Man vol 20 (Tatsuki Fujimoto): I don’t think I’ve ever seen anything like that happen to the Statue of Liberty.

Written (game design): 295:

Hero does have an array of defenses: PD, ED, DCV, MDCV, Mental
Defense, Power Defense, Flash Defense, Desolidification, Damage
Reduction, Presence, Damage Negation, Deflection, Barrier, probably
Strength, Teleportation, any attack count at least for getting out
of conditions. They usually apply to everything unless there’s a
specific limitation or mandatory gap in applicability like Desolid
or Deflection have, because nobody wants their defenses to not work,
and “I’m a brick!” is enough of a special effect for many of them.
There are three different kinds of defenses here, though: make the
attack roll harder (DCV, Deflection), reduce effect (PD, Presence),
or break out of the effect after it’s happened (Strength or
Teleportation vs grabs, any attack vs Entangle).

If we’re putting more of an emphasis on defense, should we be going
back to the idea of the defender rolling instead of the attacker? I
had a better name for this than “saves” but that’s what they were,
divided by ways of getting out of trouble. They can have different
mechanics, though. Like, you can dodge, which is chancy but negates
the attack entirely if you succeed, or tank it, which is easier but
only gives you extra defenses which might be enough. Ignoring the
attack gives you a bonus to whatever else you’re doing, if you’re
still able to do it afterwards. Slipping the punch is essentially
tanking the attack. If we’re using zones where most movement is within
the same zone, then diving for cover is probably a variant of dodge.
Deflecting an attack to another target is also a variant of dodge.
Diving to shield someone is tank+move in the way that dive for dover
is dodge+move. With an appropriate special effect, you could absorb an
attack or otherwise transform it into a different effect. Emotional
and mental attacks probably use the same options, with varying levels
of metaphor. And then there’s removing an effect that’s already been
applied, like breaking an Entangle, or slipping free of it. (Hero’s
Martial Escape that uses the same mechanics as busting free with
Strength but with a bonus to Strength based on skill is pretty
elegant.)

I have no idea how to handle something like Desolidification in this
paradigm.

But all of this is only loosely connected to conditions, or whatever
we do to track things happening to characters, and how they get
applied.

Walked up some stairs, did some work, ate some falafel and hummus and eggplant even though they tried to hide it from me, learned kubernetes until I died.

Read (manga): I’m In Love With The Villainess vol 10 (Aonoshimo, Inori, Hanagata): They’re well into the plot part of the game, so MC’s knowledge is helping her a lot, if not as much as it could have.

Written (game design): 106, because I am stupid and also I had to go to bed.

Climbed some stairs, had a meeting with my colleagues, had a meeting with my endocrinologist, pretended to ignore my phone, ate some soy-garlic chicken guys with crunchy white veggies, did some work, complained about the heat.

Read (comic collection): Mercy (Mirka Andolfo): Pod people in late C19 Pacific Northwest, humans having feelings about monsters, monsters having feelings about Earth, gory murder everywhere.

Written (game design): 135.

That sounds ominous.

Went to the office, climbed the stairs with only a few breaks, ate some jerk pork and plantains, did some work, learned some Kubernetes.

Watched (culture): The Importance of Being Earnest (National Theatre 2026): I had not seen or read this before because I have no culture. It is very silly, although I can’t help thinking that all these people should be in a tumbrel. We only watched up to the intermission because I was sleepy, but will definitely finish sometime when Marith is not dead.

Read (manga): My Dress-Up Darling vol 10 (Shinichi Fukuda): Cosplay Gal is going to have to be a lot more assertive than that if she wants to actually get lucky. I guess first she would have to decide whether she wants to.

Written (game design): 216:

I think they probably do. As I learned from reading the Internet, rules
and dice are for the uncertain parts of the game, where you need some
divinatory power. If you can just say what happens and it’s obvious, no
dice needed. So thrilling heroic battles, sure. You can come up with a
plan, but can you execute it correctly while someone is shooting you in
the face with a railgun? Roll for it!

But roll what? Hero has both to-hit and damage rolls, because D&D.
We’ve been talking about powersets in terms of dice that we roll and
count the Body on to determine the magnitude of effect, but should there
be a roll to decide whether you can even make that roll? We’re basing
this on Presence attacks (which don’t have a to-hit roll) and mental
attacks (which do). Since actions are now to inflict conditions, not do
some random amount of Stun and Body, we need some roll to determine
whether an attack goes overboard, or otherwise awry. Maybe it should be
called a disaster roll instead of a to-hit roll, since a bad roll
results in the wrong condition, wrong target, or both. Then the rule can
be that if the table can see a way for the action to go horribly wrong
without the character performing it having to be an incompetent schmuck,
there has to be a disaster roll.

Since the disaster roll determines who gets to decide on the nature of
the condition and where it goes, we still need the effect roll to
determine the level of the condition. Some conditions should be higher
level based on accuracy rather than (or in addition to) sheer power, but
I think we’re okay wrapping that into powerset dice as a measure of
effectiveness, not just raw joules of energy beam. There will also be
maneuvers/techniques that let you have more dice of effect for whatever
tradeoff, and you can probably have a limitation on some dice of your
powerset that you only get them if you can make a skill roll.

No, not like that! I mean, unless that’s your thing, no kinkshaming.

It turns out the building keycard lets me into the stairwell from the bottom, so I took the stairs instead of the elevator. That’s a lot of stairs, but I did eventually make it. Did some customer meetings, ate some freekeh with falafel, learned some Kubernetes.

Read (manga): My Dress-Up Darling vol 9 (Shinichi Fukuda): What? How dare bodies change?

Written (game design): 196:

It’s not like we won’t have a bunch of different ways to remove a
condition, or different circumstances under which a condition can be
removed. Automatically at the end(?) of the next turn, with a free
action as soon as you get a turn again, with a free action if you make a
roll or an action if you don’t, with an action, with an action if you
can make a roll, with an action from somebody else, after some noncombat
length of time unless somebody has an appropriate power, after ending
enough turns, … I’m not sure we’re actually simplifying anything here,
although since we are placing more emphasis on conditions, we do need
more structure.

Does getting rid of a condition depend on what level it is? It seems
like it should, but is, EG, the “Strength” of a grab or the “Body” of an
entangle based on the level of the condition, or the dice of power (or
environment) inflicting the condition? Or a combination of both, but how
so? I think we’re back to wondering whether to-hit rolls have any place
in this game.

Lame bagpipes can be left behind, or thrown willy-nilly into the cargo pit.

Went to the office in the slightly-less-illuminated morning, had some meetings, did some work, ate some tiny pies for Pi Day (Observed), ate an emergency brisket sandwich, learned some Kubernetes. The pies were from a place I walked past on my way to the train, which seems silly, but Car Culture is like that.

Read (manga): My Dress-Up Darling vol 8 (Shinichi Fukuda): Conclusion of the Cultural Festival arc, Cosplay Gal successfully crossplays as a girl passing as a host despite being notably not boy-shaped, she has it bad for Doll Boy.

Written (game design): 201:

We can mitigate the first problem by saying that a duplicate condition
(same type and level) doesn’t do anything. If you’re already Lightly
Electrocuted, getting lightly electrocuted again doesn’t do anything;
Zapstress has to somehow get to 3 above your defense to make you
Moderately Electrocuted. That way at least it has to be a variety
of conditions to nickle and dime someone. For the second problem,
maybe you can buy extra condition slots as techniques, that only
take appropriate conditions? They would have to be pretty expensive,
and maybe it’s not worth implementing. If you should be tough against
something, buy the technique that lets you use your full defense
against it or whatever.

Not sure how to handle removing conditions from the bottom or middle of
the stack. We can’t have conditions just fall down to the lowest open
slot, or rolling up and getting a level 3 condition on someone right off
is meaningless. Maybe it only triggers when a condition is removed? Or
we keep track of the level a condition was originally at before it
rolled it, and it can only fall down that far? That’s more notekeeping,
but maybe not unworkable?

Or of course we could just not have conditions roll up. If you want to
take somebody out, you need to take advantage of the effects of
conditions to inflict a level 4 condition straight up. Or maybe you can
boost a level 3 condition to level 4 with a maneuver or a technique
that’s good enough to inflict another level 3? But either way, it
doesn’t roll up automatically.

As always when I have an idea, it’s time to stop and look at whether
we actually need this time. Hero characters can get grabbed,
terrified, set on fire, blinded, etc, but without a unified system
for conditions. The mechanics are scattered all over the book with
the powers that are likely to inflict them, which is possibly more
organic, but means there are a lot of different rules for these
conditions and how to get out of them, like a grab having anywhere
from 1 to 24 Body that you need to overcome with your own Str, Flash
absolutely removing a sense and sticking around until a certain
number of segments have elapsed, being prone reducing your DCV by
exactly half until you spend a half phase, etc, etc. Again, charmingly
old-school, but is that better than having a unified system? I mean,
maybe it is! That’s why people like OSR, right? [citation needed]

Went to the office, ate a bowl of food, had a meeting, learned some Kubernetes.

Read (manga): The Apothecary Diaries vol 13 (Natsu Hyuuga, Nekokurage, Itsuki Nanao, Touco Shino): Bathhouse episode of appalling nakedness, and ice cream.

Written (game design): 280:

I had been thinking that inflicting a condition the target already has
but at a lower level would increment the level, so they can’t just tank
hits forever, but maybe we should limit that to only happening if the
difference in levels isn’t too great. That way, if the attacker can’t
up their game enough to get within X of a disabling level of the
condition, they can’t take the target down by spamming that attack.
Since we want conditions to be actual effects, not just colorful hit
points, a condition that doesn’t reach the level of disabling could
still open up possibilities for other conditions that could.

Which still leaves us trying to come up with either a set of generic
conditions that cover everything possible, or a set of usable guidelines
for making up new conditions on the spot without them seeming
ridiculous. Is what we need a list of possible ill effects, from the
smallest penalty to a skill roll through being taken out of the fight to
being turned to the enemy side, and how much effect (in the sense of
Body rolled on the dice minus appropriate defenses) it takes to get each
one? Earlier we considered what kind of penalties using a
maneuver might cause as a trade-off, and some of those might apply here
as useful things to force on an enemy, but that’s just a start.

Also applies to other forms of plagiarism.

Went to the office, ate some noodles, did some work, learned a little kubernetes. Boss³ commented on how I looked at my phone a lot, so I should probably work on staring blankly at my monitor instead.

No anime, Marith is full of mucus.

Read (manga): My Dress-Up Darling vol 2 (Shinichi Fukuda): Cosplay Gal and Traditional Doll Boy go to a cosplay event. Photography and heat exhaustion and lack of modesty, oh my.

Written (game design): 256:

This brings us back to the implicit multipower, I guess. 12d6 Cold
Powers is the “pool”, and then you can pay a few points for each
specific application you can reliably use: make ice manacles, shoot icicle
spears, stomp around as a glacier mecha, whatever. If you want to do
something cold-based that you didn’t buy, then the GM has to agree, and
you may have to take extra time, or make one or more skill rolls, or
find something appropriate in the environment (EG, water if you want to
make things out of ice). The base power is explicitly not Energy Blast:
doing damage is an application like any other, or maybe multiple
applications if you want to do damage different ways, like the standard
energy projector multipower with plain energy blast, AoE energy blast,
AP energy blast, etc.

Is there a distinction between effects, that in Hero would be different
powers, and maneuvers, that are more like advantages? Sticking with our
cold powers example, do you buy being able to freeze things solid
differently than being able to spread your powers out over a larger
area? They seem like different categories to me, and they can be
combined in different ways, but can we do that on the fly, or do you
have to buy each combination explicitly like a multipower slot? Or even
worse, do you have to buy each application or maneuver individually to
have access to them without a huge penalty, but still have a smaller
penalty if you haven’t bought the specific combination? That seems both
harsh and complicated, but it lets players spend points on a lot of
things. Can we somehow make it optional and only very very slightly
advantageous? Or is that too much like designing for a different
audience?

I didn’t even make this one up!

Went to the office, ate some yellow chicken curry, did some work, tried to learn some kubernetes but with limited success. Finally managed to get my prescription filled and picked up, go USA.

In case you can stand finding out about the world around you.

Read (manga): Frieren: Beyond Journey’s End vol 14 (Kanehito Yamada, Tsukasa Abe): More magic ninja causing trouble because there aren’t any demons and now the humanoids have to cause their own trouble.

Read (novel): Neverthorn (Shannon Mayer): It’s like one of those dreams where you have to go back to high school even though you’re an adult, only the highschool is like Hogwarts with a blatantly evil headmaster and all your bullies are now teachers and the dark lord is coming any month now. Also, het romance subplot.

Written (game design): 259:

Of course the advice to game designers is not to design games for people
who will hate them, and I guess that has to apply even when I’m trying
to take over the position of an existing game. I’m sure there are people
who both could and would make a game even more accounting-conscious than
Hero, but I’m not one of them, even if I once would have wanted to be.
I’m more of a filthy story-gamer.

Anyway, even if we don’t need everything to be priced optimally according
to the laws of supply and demand, rating things in small integers makes
them easy to work with, so we’ll stick with powers generating effect,
and every 3 effect over the defense raising the condition by one level.
A full-on superhero has 12d6 in their best powers, which is on average
four steps above the base, so conditions go from 1 to 5, with 4
being incapacitated and 5 also having spillover into long-term effects.
Maybe the levels should have names: Kinda ___, Definitely ___, Severely
___, Totally ___, Overwhelmingly ___. Presence attacks and mental powers
don’t in Hero, though, they just have Characteristic, Char+10, Char+20, etc,
which would be +0/+3/+6/etc now. Although we did mention powers having a
greater or lesser effect, so maybe it’s sometimes +0/+2/+4 or +0/+5/+10
instead, in which case we do want names for levels.

If power usage is limited only by cleverness and special effect, then we
aren’t buying specific powers like Hero any more, it’s just 12d6 Cold
Powers or 8d6 Brick or whatever. We probably want to charge more for
more flexible special effects, though. Or maybe for specific
applications of the power? Like in Champions Now, where if you pay
points for something, you always have it, but if you try to claim you
should get it for free because of your special effect, the GM can say it
doesn’t seem reasonable to them.

Also Random Acts of Crab Racing Day.

Went to the office, listened to the thunder and rain, ate some underheated Chinese buffet for Lunar New Year, got nothing from my scratch-off lottery ticket, did some work, got most of the way home and was betrayed by the bus.

Read (manga): The Apothecary Diaries vol 3 (Natsu Hyuuga, Nekokurage, Itsuki Nanao, Touco Shino): Maomao visits home, which has more mysterious mysteries.

Read (short): “Barbershops of the Floating City” (Angela Liu): Classism, unexplained magic hairdressing, generational trauma.

Read (short): “When He Calls Your Name” (Catherynne M. Valente): I figured out what the name was pretty quickly, but still good.

Written (game design): 394:

I see two kinds of maneuvers. One is like Hero maneuvers, where you
modify what you’re doing: charge up your power to get a strong
effect, spread it out to affect more, etc. The other is based on
what you’re trying to accomplish: grind them down, take them out,
disable their abilities, set them up for a teammate, trick them
into doing something they didn’t mean to, temporarily incapacitate
them, etc. These are intentionally broad and like a PbtA move, you
have to say what you’re actually doing. Are you grinding someone
down by getting them to use their biggest attack until they’re
exhausted? Taking them out by machine-gunning a crowd so they faint
from trauma? Et cetera. But the first is mechanical means, the
second is narrative ends, so I’m not sure these even belong in the
same game.

Is it even possible to allow for cleverness instead of grinding hit points
without becoming a story game? It definitely could be if the need for
cleverness was preplanned and rigorously documented as a puzzle to
solve, but when it’s ad-hoc or even based on player input, how are
wargame players going to believe that it’s fair and accurately priced?
Reducing the granularity of points helps by not setting expectations of
careful accounting, but is it enough? There’s precedent for judgment
calls in Presence attacks and mental powers, but those aren’t the
primary way of taking someone out, so it’s not as much of a problem to
have the GM make up stuff on the fly.