I think that’s one of those jobs that seems way more exciting on the screen than in real life. (Like most jobs.)

Went to the office, had the room to myself, ate some jerk pork, did some work, nicked some extra jerk pork to eat for dinner.

Read (manga): There’s No Freaking Way I’ll Be Your Lover! Unless… vol 7 (Musshu, Teren Mikami, Eku Takeshima): Rena and Ajisai finish their runaway episode with Mai’s “help”, Ajisai admits that she loves Rena (to herself, readers already knew), nobody is actually murdered by their family.

Written (game design): 278:

One of the problems with stealing PbtA moves is that they’re completely
player-facing, so we finally have to decide on how to resist social
skills, which may be the impetus need to make a rule for opposed
actions.

The quality of your action, which may only matter for opposed actions,
is the lowest value on any of your successful dice. If you didn’t roll
because you were at Difficulty 0, your quality is the same as your skill
rating. If you rolled and have no successful dice, your quality is 0.
Higher, or highest, quality wins.

Actual harm still goes through Readiness to get to your tender flesh or
soul, but mere blandishments can be resisted with an opposed roll using
“Be a Stubborn Ass” against whatever the other person is using. This is
like a save, but subtly different for reasons to be explained later.

Another question is, why would players choose these more specific
Actions that have to have their own ratings instead of always Acting
Under Pressure and spending all their XP on improving that one rating?
Of course the rule is that if there’s a specific move for what you’re
doing, you have to use it, but never underestimate a player’s
willingness to argue that they’re doing something slightly different and
therefore that rule doesn’t apply. We can make Act Under Pressure more
expensive to buy up, although probably not as expensive as everything
else put together. (But maybe.)

Using the carrot instead of the stick, we can make the outcomes for
using a specific move better (for the player) or more concrete (for the
GM). Or we could if we had any ideas how to do that.