Technically it’s International Internet Day and National Cat Day, but the Internet is for cats.

Also it’s Republicans are Bad for the Economy, Actually, Day. 96th anniversary.

Betrayed by transit, eventually made it to the office, nobody was there, ate an Indian food, did some work.

Finally logged into Kit’s Discord, immediately ran into people from the Old Old Days. For whatever reason, they don’t hate me.

I need to learn to manage being on multiple discords. Reading everything is a lot!

Read (manga): Go With the Clouds North-by-Northwest vol 7 (Aki Irie): We do get a small cutscene to Lilja in Iceland, but mostly it’s still Kei in Japan, looking into Michitaka’s backstory, and it’s just as messed up as you might expect.

Written (game design): 176:

(Yes, I am aware that making the cost of a generic power 4-5 points
would make a +/-1 cost change a lot like a +/-1/4 modifier. But I
invoked the gavel emoji, so we’re stuck doing this way until the
appeal.)

Looking at other signature Hero things, what exactly should be done
about OCV vs DCV? Ideally we’d have one mechanic for resolving attacks,
skills, and any other success roll, but do we want the simple roll-under
version, the complicated target number version, some other version?

A compromise would be to have an attack skill, or skills, that you roll
under, with each point of defense being a -1 penalty to the skill (or
add 1 to the roll, whatever). Attack 11- would be the equivalent of OCV
3, 0 defensive levels would be the equivalent of DCV 3. This frees the
malicious GM to apply penalties to other skill rolls, but there’s an
obvious and easy default of -0, which might cut down on the handwaving.