They aren’t real whales, but they are real sharks!
It’s Saturday, but I don’t have work for ages, so I didn’t do any weekly shopping. I did get a sandwich from the very crowded deli; it was pretty good. I did not accomplish anything today
Watched (anime): Bungo Stray Dogs 4.9-10: Yosano’s backstory, and a lot more doom that we know was conjured out of nothing.
Read (graphic novel): Doughnuts and Doom (Balazs Lorinczi): A witch who’s bad at magic and a hopeful rock star get off to a rocky start over cursed doughnuts, but band together (SWIDT) to defeat bureaucrats and obscurity and lack of smooches.
Written (game design): 155:
(Every time I see a module that says “easily compatible with OSR
systems”, I wish I could come up with a system I liked that used those
same numbers but in a different way. This certainly isn’t it, though (AC
-> Readiness? Meh, and OSR is all about the stats anyway). Maybe
someday, but probably not.)
Every time I see a game with a post-apocalyptic/ancient world fantasy
(Worlds Without Number, Godbound, Numenera, Ex Tenebris, so many) I
think “I want to do that” but it’s just because I like the aesthetic,
not because I have anything particularly brilliant to do with it,
certainly not compared to those games. On the other hand, apparently
there’s a reasonable demand… On yet another hand, it does have
potential problems with the setting making sense, but that’s nothing new
for fantasy. Argh! I have no idea where to go from here.