Instead of watching TV, Marith and I went to the mall where Jus volunteers at the cat cafe to have dinner with her family at the traditional greasy buffet, and then back to Monkeycat Towers for cake and presents and dragons and happiness. We got lost a lot, but will not discuss that further. Jus’s presents were mostly creepy dolls, which seems on-brand, but she also got an excellent dragon.

Read (novel): Keepers of the Flesh (Glynn Stewart): Sequel to Seekers in the Void, our questionably heroic officer of the interstellar monopoly has to deal with a more human-derived problem this time, or rather several of them, since there are about three separate arcs in one book. Also, various crimes against humanity and nature.

Written (anything): FAIL. I spent my evening being social and/or lost instead.

It was tempting to stay in bed forever, but in fact I stayed in bed about the usual amount and then got up to shop and stuff. I even had enough time to catch up this journal through today. It will inevitably fall behind, but at least it’s no longer falling further behind. Yet.

Ayse granted me the boon of leftover pozole. I will eat it for lunch tomorrow.

Watched (anime): Frieren: Beyond Journey’s End 1.28: That turned out better for the others than I would have expected. But now, the end of the mage test arc, and of the season. Will we go straight into S2? Maybe, or maybe we’ll watch something. Only Future Us knows.

Watched (anime): Daemons of the Shadow Realm 1.12-13: Oh right, that guy is really nasty. Also between the mass murders and the escapes, the village is going to be completely depopulated by the end of the season.

Read (novel): Lillith of Endings (Dreamer’s Riot): A militant anarchist is isekai’d into the body of a small girl in a fantasy world with classism and sexism sliders set to max, and combines her advanced Earth physics knowledge with magic to become OP and start dealing with the ruling serial-killer class and their monopoly on magic. Because it is Misogyny World, she is threatened with rape at every turn, but is actually only beaten up a lot.

Written (Geometry for Mutants): 163.

I did not have to get up earlier than usual this morning, but somehow it didn’t help that much.

Ash from alternate Friday gaming is in town and staying with Ayse and Ken, so I dragged Marith over to watch us eat pozole. Brooks showed up too, but Kelsey had no time and no geography. We talked about many geeky things, and a good time was had by all (except Jus who is still sick). Ash seems pretty swell, but I suppose we have to let her go back to New England eventually.

Reread (short): “A Tall Tail” (Charles Stross): This is one of the things we talked about.

Read (webnovel): Revenge of the Black Princess (DD Webb): The scorned and antisocial teenaged princess of the new empire has to solve problems and make friends with her family and save the day anyway, ugh. Possibly appealing to readers of the “Mage Errant” books.

Read (novel): Wizard with a Greatsword vol 2 (Amelia Crawford): Now the protagonist and her tentacle monster and her friends are pirates! Also there are machinations of the higher-leveled, but whatever. Not enough new worldbuilding.

Written (Geometry for Mutants): 157.

I did not do a good job of getting out of bed, but did manage to shop and stuff in time for anime.

Watched (anime): Frieren: Beyond Journey’s End 1.27: Third phase of the test, completely anticlimactic. But now they have at least one first-class mage for the trip into the northern doomlands. One episode left in the season!

Watched (anime): Daemons of the Shadow Realm 1.10-11: That poor kid, dropped into the middle of these lunatics. He’s not even crazy enough to fit like Yuru was.

Written (Geometry for Mutants): 114, but I had to count it by hand, because my bugfix wasn’t actually a fix.

Only slept in a moderate amount, managed to go shopping and read Maidens of the Fall before lapsing into uselessness again.

Watched (anime): Daemons of the Shadow Realm 1.9: Apparently we’re done with the cute daemons for now; it’s time for mythological horrors.

Watched (anime): Frieren: Beyond Journey’s End 1.25-26: Conclusion of the second test, with cunning plans and terrifying magic. Also Denken was right, they should all have listened to him.

Read (novel): Your Boyfriend Needs an Exorcist (Justine Pucella Winans): A girl who has become a terrible squirrel-eating ghost accidentally possesses the boy her crush is dating, and everything goes downhill from there. Way, way downhill. With murders.

Written (Geometry for Mutants): 246.

I was on call today, but the customers did not call. Good customers. I only slept in a little, and did the usual shopping.

Watched (anime): Frieren: Beyond Journey’s End 1.24: Fern is convinced she could kill Frieren. Is she right?

Watched (anime): Daemons of the Shadow Realm 1.7-8: Big fight is over, time for the recrimination phase! Also cleanup, because these are not the superpowers that avoid collateral damage.

Read (novel): Cattywumpus (Ash Van Otterloo): In a small North Carolina town where witchcraft is frowned upon, two girls who are hereditary rivals are having trouble with their magic for completely different reasons, which means when they interact, they can cause enormous problems, but can’t cooperate enough to fix them.

Written (Geometry for Mutants): 130.

I did not eat any angels, but I did do the usual weekend sleeping and shopping. I did not manage to do any reading.

Watched (anime): Daemons of the Shadow Realm 1.6: Big daemon fight with the sister-stealers!

Watched (anime): Frieren: Beyond Journey’s End 1.22-23: Downtime between the test rounds (Stark knows what he did wrong), and then on to the second round.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 120.

Today was the last day of Doug, the bookstore guy who has been selling books at (various branches of) the bookstore I go to since before I moved to California. I hope he has a good retirement.

Gaming for tomorrow is definitely cancelled. Freed of worrying about how to spend points, I should have been useful today, but I wasn’t.

Watched (anime): Daemons of the Shadow Realm 1.4-5: Yuru has no time for the “learn about the modern world” subplot, he has supernatural sidekicks and a conspiracy to unravel!

Watched (anime): Frieren: Beyond Journey’s End 1.21: And thus concludes phase one of the mage test. There was not as much murdering as it sounded like going in.

Read (short): Miss Gentle and the Case of the Very Flat Monk (Travis Baldree): That is definitely one of the more unusual detectives I’ve seen, even in fantasy mystery.

Written (Geometry for Mutants): 116.

An extremely blessed day, even if Daleks are trying to steal it with a fiendish plan involving zucchini custard.

I only slept in a couple of hours, but still spent the day being useless.

Watched (anime): Frieren: Beyond Journey’s End 1.20: Lots of fighting, Fern being kind of intimidating even to psychopaths like Übel and Wirbel, Denken’s buddy overpowering Frieren’s teammates, but Denken is the most doomed because he’s facing off with Frieren and she has a plan.

Watched (anime): Daemons of the Shadow Realm 1.3: Yuru doesn’t understand the modern world, but he’s not letting that stop him!

Read (novel): Empire of Light (Gary Gibson): After following the alien breadcrumbs to the alien maguffin, the problem is resolved, mostly by crashing civilization in this arm of the galaxy. A few of the people who died deserved it, though.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 145. Still kind of stuck.

I was on call today, which did not stop me from going back to bed after logging on. I did eventually get up to try my new shaver (loud!) and go shopping, but then the customers delayed me, and I had to stop shopping and sit on the computer with some other customers for a couple of hours, and it was all somewhat annoying but that’s what I get paid the medium-sized bucks for. And despite everything, I did make it back in time to go to anime.

Watched (anime): Daemons of the Shadow Realm 1.1-2: Mysterious old-timey village! Sudden anachronistic attack! Flee! Flee!

Watched (anime): Frieren: Beyond Journey’s End 1.19: Fortunately, Frieren has a cunning plan for this phase of the First-Class Mage Licensing Exam. Unfortunately (for some), it’s kind of like “all those guys kill each other off and we pick up the pieces”.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 207.

Did I do anything today? I put on this hat and then everything is a blur…

Watched (anime): Frieren: Beyond Journey’s End 1.17-18: Jeez, are Fern and Stark ever going to get together? Maybe not, if they need a counselor to keep them on speaking terms.

Read (novel): The Mortons (Justine Larbalestier, Scott Westerfeld): The Morton family doesn’t rule the world, they just ensure the people who do, rule it the way they want, by taking care of those little problems for them. But what happens when one of their enforcers wants to stop making the world worse? Content warning for all the murders and violence and manipulation and sociopathy and harm to animals and insufficient harm to the rich.

Read (novel): Calculated Whisk (Lindsay Buroker): Fantasy romance between a retired mercenary and a dragon chef who were on opposite sides during the war. Book 1/N, so they are barely on speaking terms by the end. D&Dish in that the alleged medieval fantasy is actually very modern socially, and also unnecessarily heterosexual.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 137.

For no sensible reason, I am on call both days this weekend, so I just have to take my computer everywhere during the day and cross my fingers that I don’t need it. I completely failed that by going back to sleep for about four hours after taking handover and feeding the cats, and then as I was starting to move toward going out, the customers attacked. It wasn’t terrible, but it did use up the entire afternoon. I guess I’ll have to try again tomorrow.

Watched (anime): Frieren: Beyond Journey’s End 1.14-16: Side quests, old friends, Stark and Fern’s relationship progressing , Stark and Fern suffer while Frieren eats donuts.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 171. No good plan yet, although some bad plans dismissed for being unethical or impractical.

But not me, don’t marry me.

The cats helped me stay in bed, but eventually I did manage to get up and do an errand and read a Maidens of the Fall and go to an anime.

Watched (anime): Witch Hat Atelier 1.12-13: Into the snake cave of the ancient chrysomorphs! Accommodations for trauma brought on by bad pedagogy! Plummeting and doom!

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 179.

Usual shopping and Maidens of the Fall (back from hiatus!) despite the 90° heat, returned home with a pile of comics. A pocket frond live-slacked an extremely alarming yet eventually okay saga that she dealt with much better than I would have in the same circumstance, I’m sure. Ken gave me sausage bean cabbage when we went over for anime, which was quite nice.

Watched (anime): Witch Hat Atelier 1.11: Start of the escort quest test, whether Richeh likes it or not! Also, introduction of the world’s shittiest teacher.

Watched (anime): Frieren: Beyond Journey’s End 1.12-13: The hero’s sword stuck in the rock is introduced. Will that be important later? Who can say? But finally Frieren’s party has a cleric, and is up to four members which is the standard for heroic adventures. Double mages instead of double warriors like her last party, though.

Read (manga): Sanda vol 2 (Paru Itagaki): This world is even weirder about youth than it originally seemed, probably because it’s not just cracktastic, it’s also social commentary.

Written (Geometry for Mutants): 109.

It’s always sad when being on call means getting called. I couldn’t even draw a black bear to eat the customers, because I can’t draw worth beans. Fortunately I eventually stopped being on call and could go over to watch anime. Ayse is Abroad, for Tourism, so we did not get distracted, and also Marith’s laundry took a long time, so we had plenty of anime.

Watched (anime): Witch Hat Atelier 1.10: Turns out that able-bodied people being ableist doesn’t make disabled people any less competent.

Watched (anime): Frieren: Beyond Journey’s End 1.9-11: The issue with the demon diplomats is resolved, thanks to Frieren’s special technique, which is presented in such a way as to be legitimately kind of terrifying. Turns out you can get really good at something if you practice it constantly for a thousand years.

Read (novel): Ladies in Hating (Alexandra Vasti): Rival gothic novelists in C19 England, sapphic longing, a mysterious and decrepit manor in the countryside, some light haunting, more sapphic longing. Apparently part of a larger series but the other books seem to be about men or something, so whatever.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): Finally wrote an email about astronomy resources.

Also National Creativity Day. I am doing better at one of those than the other.

Didn’t sleep in quite as much as most Saturdays, so I guess that’s good. Did some shopping.

Watched (anime): Witch Hat Atelier 1.9: Just because you’re 11 doesn’t mean you can stay up forever, Coco! Also, Tartah, don’t ask those questions, it won’t make anybody happy if you get answers.

Watched (anime): Frieren: Beyond Journey’s End 1.7-8: And now we find out what demons really are and why they are that way, and how some humans still fall for it.

Read (manga): Love Bullet vol 1 (inee): Cute girls saved by the goddess of love from actual death become cupids but it’s the 21st century so they have guns with heart-shaped muzzles, and also they’re kind of fighty, probably because they can’t fall in love even with each other.

Written (Geometry for Mutants): 210. Rewrote what I wrote yesterday to make it more consistent, which arguably is not something I should be doing now, but it was All Wrong.

None of these modern factory-pond turtles that have been bred for nothing but size and transportability!

I was backup on call, so all my usual sleeping in and shopping and whatnot involved a computer sitting nearby, but as it turned out, no one needed me. Story of my life.

When we went over for anime, Ayse offered me some spare hot pot, but I butter-fingered it all over the floor and had to apologize for disrespecting the hot pot, which is like mother and father. This was hilarious to anyone who has seen one specific Chow Yun-Fat movie from the previous century, and incomprehensible to everyone else, as the best in-jokes are. I’m sorry I didn’t get to eat the hot pot, though, because it looked really good.

Watched (anime): Witch Hat Atelier 1.8: And now we know why nobody likes the Knights Moralis, not that Qifrey can complain!

Watched (anime): Frieren: Beyond Journey’s End 1.6: Why yes, despite his personality defects, Stark was trained by one of the legendary heroes. The dragon, apparently, was not.

Read (novel): Spirit Blade (Glynn Steward): An ex-Vatican monster hunter washes up as a bartender in a small city in Canada, where he finds out that monsters are still everywhere around him and also trying to eat his new girlfriend and her magic cat.

Read (novel): That Which Devours: Survive (Jer Patch): Instead of dying, or getting sucked through a portal, the main character arrives in the purview of the System by crashlanding on a new colony planet. It is full of Unexpected Dinosaurs, and also a lot of the colonists don’t seem to have been selected for mental stability, but our MC gets the special S-tier class Eat Their Heart And Gain Their Power. Om nom nom.

Read (from the shelf): FAIL.

Written (Geometry for Mutants): 183.

Have you even seen a pickle salute?

I not only slept in before shopping, I took a nap after shopping. Then we went to see anime and I made Marith stay in the cat-infested house until she expired of sneezings.

Watched (anime): Witch Hat Atelier 1.7: The carriage disaster.

Watched (anime): Frieren: Beyond Journey’s End 1.4-5: And now they have Stark, although he doesn’t realize it yet.

Read (from the shelf): FAIL.

Written (second rewrite of Geometry for Mutants): 381. I need to keep a list of everything my MC makes a mental note of, though, because

I was on call today, so I didn’t do anything. Some of the doing nothing was sleeping, but some was just doing nothing. Despite that, I was late to hand over to the next person, because I am dumb. I did manage a little shopping after handover.

Watched (anime): Witch Hat Atelier 1.6:We finally meet Olruggio and Coco gives him the rant about her love of magic. Then Agott gets to head out to help with the carriage disaster.

Watched (anime): Frieren: Beyond Journey’s End 1.2-3: Fern joins the party (over the course of like eight years). Frieren really does not understand any people, which is a problem because she is herself a person. She does love magic, though.

Read (from the shelf): FAIL.

Written (second rewrite of new project): 301.

 

Several of the audience survive every performance!

I slept in incompetently, but eventually went shopping and stuff.

Watched (anime): Witch Hat Atelier 1.3: And away Coco goes, to certain death in the trial she’s not at all qualified for.

Watched (anime): Frieren: Beyond Journey’s End 1.1: The first episode is all backstory and establishing vibes, so following the manga pretty close so far.

Read (manga): The Invisible Man & His Soon-to-Be Wife vol 5 (Iwatobineko): They’re getting mushier and introducing each other to their parents and even moving in together, but not having sex or anything like that.

Written (new project): 219.

On call today, so I slept in next to the phone after taking handover and only eventually went shopping. Because last weekend was weird, I had bonus Maidens of the Fall, which is always nice. Also a support cast, which was less nice, but not a big deal.

Watched (anime): Witch Hat Atelier 1-2: Pretty much the same as the start of the manga, but now in color with swooping!

Read (manga): A Bride’s Story vol 5 (Kaoru Mori): Wedding day for the twins Smith met in the last volume. Their husbands are already long-suffering. Then back to Amir and Karluk for a sad falconry story and a terrifying granny interlude.

Written (game design): 217:

I have dozens of notes for other points that have to be considered, but
possibly none of them matter at all if we can’t establish mechanics for
how characters affect each other, because that’s the core of superheroic
conflict. Or, really, any conflict, and thus most RPGs except Golden Sky
Stories (which is a great game, but not what we’re going for here).
Obviously I’m making some kind of mistake here, but what is it? Should I
not be worrying about making all results come from written rules, even
though some (most? all? few?) players don’t like GM judgment calls?
Should I not be worrying about how to make things seem fair because they
never are? Just let the table decide who should get fewer dice because
they’re too clever with the ones they have? (Self-serving, because I’m
always the least clever.)

(As previously established, the fundamental flaw is almost certainly
thinking that I can do better than real game designers at anything. I’m
not standing on the shoulders of giants, I’m barely even stepping on
their toes. But that’s too bad, because what else am I going to do? Just
play one of the thousands of games I’ve bought? Pfft.)

Some kind of bringing things back from caves, anyway.

I wanted to sleep in forever again, but somehow I got up and went to do the shopping I failed to do yesterday, and took a shower before going over to Monkeycat Towers for Easter ham sandwiches and deviled eggs and company. Cat and Earl were there, and so was Marith even though she was dead from work. We ate and ate some more and searched for the lost art of conversation and I remembered that I should actually read the “Terra Ignota” books. It was nice.

Read (manga): Someone’s Girlfriend vol 1 (Nikumaru): She should probably dump her boyfriend before throwing herself at his best friend, no matter how horny she is? But then there wouldn’t be enough drama for a whole manga series. Also there’s another girl making another triangle between the two boys, but the two of them should probably run off together, leaving the boys to do whatever boy things in some lesser series.

Written (game design): 128.

Did nothing today because I was on call, but after waking up to take handover, I was able to go back to bed and be useless for much of the day while Nightvale trained his Weight of a Thousand Dead Suns napping technique.

Watched (anime): Kowloon Generic Romance 12-13: We did learn at least some who and why and when, but how was only hinted at. Still, that was a completely unexpected level of doom in the end.

Read (comic collection): Deep Beyond vol 1 (Mirka Andolfo, David Goy, Andrea Broccardo, Barbara Nosenzo): Everything broke on Y2k and also horrible mutant plagues started, now it’s generations later and the survivors are engaging in conspiracy and rebellion about the mysteries behind it. It has very impractical sci-fi aesthetics.

Written (game design): 162. Still haven’t managed to switch to another project.

I keep wanting to slide into a very abstract system, which on the one
hand is flexible for accomodating all the weird shit players come up
with, but on the other is less grounded. At the very least, we have to
have people establish the special effect ahead of time, and being able
to put everything into a bucket with specific mechanics (physical
object, break by doing Body), even a large bucket, would be better.

If I sucked even more than I actually do, I’d say we should use an LLM
to invent rules for a special effect when the player invents it, but
a) I don’t think that would actually work well, and b) ew no. Someone
else can explore this frontier of game design. (Or, given the pride with
which people put NOAI banners on their games, no one can explore it,
and that’s fine by me. Fuck LLMs and their capitalist wielders.)

Back to splitting up the removal condition, that doesn’t work since
how much Body you have to do is both what it takes and how long it
takes. Or maybe what it takes is more like how much Def? Having to
make a skill roll is similar to 1 Body 0 Def, unless it takes a
long time. (Should we have skill rolls generate effect against some
kind of defense, unifying them with attacks? Probably not.) So maybe
the two factors are how long it takes to wait the condition out
(possibly forever, although that would be kind of expensive), and
what it takes to clear it before then (possibly nothing except an
equally strong power, which would also be expensive).

Leaving this to stew for a while, earlier I was on my usual bullshit
of wanting experience to come from suffering, so maybe taking a
condition lets you mark XP? Or it’s a limitation you can apply to
your maneuver/technique to offset getting more or not getting less?
Should the GM be tracking XP for NPCs? It’s more work, but maybe adds
flavor.

If conditions still have levels, then maybe any condition at the top
level should give XP, but I’m not sure they do, just the points of
effect left over after the defense is subtracted from the roll.
Although not everything needs to be that granular, and sometimes
there’s not an obvious use for it that’s distinct from the removal
condition. Once you’re blind, you generally can’t get any blinder; at
most the blindness could last longer, or take more healing to remove.
At the lower end you could just have poor vision for a while, so
blindess isn’t entirely binary, but for playability I don’t think it
can have very many gradations.

Also Respect Your Cat’s Drug Stash Day, but that’s every day, right?

Ended up going to a small local rally on a street corner instead of the big one downtown because the timing was better for going shopping. It was somewhere in the couple of hundred to few hundred range, we waved signs and people honked, I scritched a nice dog. Most of the people there were my age or older, with only a few parents and kids, so I’m surprised it wasn’t more bloodthirsty.

Watched (anime): Kowloon Generic Romance 10-11: Now we know who, and can speculate on why, but how is still up in the air, as are certain aspects of when. Is this really going to all get wrapped up in one more episode?

Read (manga): A Bride’s Story vol 4 (Kaoru Mori): Further stories about the people Smith meets in passing on his way to Ankara. This time the marriage-crazed girls aren’t trying to marry him, though. They have their own lives to mess up.

Written (game design): Finally updated my character sheet for Kaiju Academy, which either counts as writing or doesn’t.

Another day that’s not for me: I’m terrible at poetry and also have no brain! Or maybe those are causally linked. I’m pretty sure poetry is a sign of sapience, or at least whatever it is humans have.

Slept in too much because it’s a weekend, managed to shop a little. I hear Jus is slaying at robot competition, though, because she’s not like me.

Watched (anime): Kowloon Generic Romance 7-9: Do people know things? Or are they just speculating? Either way, it seems like things are closing in. Also, smooching.

Read (graphic novel): Just Between Us (Adeline Kon): Rival figure skaters, one of whom is kind of terrible as a person, taking their rivalry and all kinds of strong feelings all the way to the Olympics.

Written (game design): 169:

It initially seems like we should be able to make a catalog of general
conditions, but players’ weird special effects are going to make
everything unique. Can we just have a condition “Blind”? Sure, that
has some mechanical effect, but are you blind from a bright light?
Pocket sand? Face covered in Negagloop? Crow spirit pecked out the
eyes of your soul? All of those have different defenses, different
durations, and different ways to remove them early, and that’s just
one possible effect out of… a dozen? scores? incalculably many
because players are most creative when it’s least convenient?

Can we do it with a combination of one catalog of effect and one
of how the effect is accomplished? Biological, do some healing or
wait; spiritual, do some magic cleansing or wait; physical, break
it? I guess there are at least three components here: how the effect
is targeted and implemented, which isn’t part of the condition since
it’s all handled at the “attack” time and then we can stop worrying
about it; what effect the condition actually has while it’s there;
and what it takes to get rid of it, both how long it takes to expire
naturally and what kind of powers will end it early and how well they
have to roll.

One from column A and one from column B seems doable once we populate
the columns. It has to be explictly not just allowed but encouraged to
make new entries if none of the existing ones match someone’s novel special
effect. We also need to determine what each entry costs: do more
useful ones use up some dice off your powerset if you don’t have a
technique? Or impose some other penalty? It seems likely. Not sure how
Column Zero (attack method) works, exactly, but it also needs to do
something based on whether it’s more or less useful than the baseline.

But I write fantasy because I can’t do math!

Went shopping, tried to get quarters, got a hard time for having an expired ID card. I should probably do something about that, but it matters so rarely.

Watched (anime): Kowloon Generic Romance 4-6: Well, now we have Dr Snake’s minion’s theory about what’s going on, but even the characters we thought were in a position of knowledge or power seem pretty confused, and I’m not sure any of this explains what was going on with Blonde Friend. Female Lead seems to be doing better emotionally, so probably it’s all going to come crashing down.

Read (manga): Witch Hat Atelier vol 14 (Kamome Shirahama): And that is why every field needs both young whippersnappers and experienced elders, but no field needs dogmatic zealots.

Written (game design): 209:

Earlier I said there would be three outcomes from a disaster roll:
everything works as intended; partial or conflicted success; disaster.
The middle one is the most effort for the GM, who has to invent a
setback that doesn’t negate the success, so that should come up the
least often for playability, even if outright disaster should be the
least common for plausability. Which do we value most highly? If it’s
playability, then partial success comes up when you make the roll
exactly; if it’s plausibility then a disaster happens on a natural 18 or
something. That’s if we want to keep the Hero 3d6-roll-low. Something
like PbtA 6-/7-9/10+ or FitD’s 1-3/4-5/6 more naturally gives a
three-way outcome, but the range doesn’t feel as large as would match
the 1-12d6 of powersets. They’re completely different rolls, they don’t
have to match directly, but having, for example, skills that only go
from -1 to +4 feels too constrained.

Although, a disaster roll isn’t exactly a skill roll, and definitely
isn’t a to-hit roll. It definitely is more like a PbtA/FitD “how’s that
going for you?” roll, which once again is veering into filthy story game
territory. In the interests of our already-stated goal of not being as
hard on the GM as a full-fledged story game, can we make a list of the
possible results of a disaster roll? Obviously if you make the roll,
then you apply the condition you intended to the target(s) you were
aiming for, or as close as possible, and determine the level of the
condition with an effect roll using powerset dice.

The other obvious two-bit values are right condition wrong target (you
didn’t melt the Despairmech(tm), you melted the bridge truss), wrong
condition right target (you didn’t gently incapacitate the criminal
goon, you crushed them like a bug), and wrong condition wrong target
(you didn’t freeze the villain’s feet in ice, you made the road slippery
under the mayor’s car). There are always infinitely more ways for
something to go wrong than to go right, though, so I’m not sure this is
helping. Even having to pick a point on the scale from No Big to
Complete Disaster is a pain.

Failed to get up early, but did eventually get up and get Sage’s medicine and do some shopping.

Watched (anime): Kowloon Generic Romance 2-3: Okay, so maybe she’s [SPOILER]? But what about the guy? Is this all the fault of Dr Snake? (He’s not a real snake, but he is a real doctor.)

Read (manga): My Dress-Up Darling vol 5 (Shinichi Fukuda): This volume is less about cosplay and more about the two of them doing stuff together, although taking cosplay pictures leads Doll Boy into a new world of embarrassment.

Written (game design): 206:

Duplicate conditions probably discard all except the highest one,
otherwise it’s too easy to get spammed with a bunch of copies of the
same condition and that’s boring even if they stack (which they probably
shouldn’t).

We’re trying to move away from the computer-game paradigm of “select
Attack from the menu, let the RNG tell you what happens”, which now
that I think about it solves the problem of how to determine whether
getting punched is doing Stun or Body. If you make your “attack”
roll, then you inflict the condition you want on your intended
target, or as close as possible given the circumstances; if not,
the GM decides what target gets which condition. Miss with your
fireblast, and the villain won’t be on fire, but something will! Or miss
creasing the criminal’s skull with your .45 and, well… I think we
need three levels of success: you get what you want; you have to choose
between getting what you want with a side of what you didn’t want OR
nothing much happens; or you get a full serving of what you didn’t want.
Which is more like a filthy story game than a wargame, so we need the
guidelines for the GM to make choices that seem fair.

Only one of those was invented by me.

Apparently I can drop directly into REM sleep in the nine minutes of an alarm snooze. I don’t think this is a good thing.

Socialized too much and only had time for one episode of Anime With Dave.

Watched (anime): Kowloon Generic Romance 1: Ew, smoking. But also, ??!??

Read (manga): The Apothecary Diaries vol 11 (Natsu Hyuuga, Nekokurage, Itsuki Nanao, Touco Shino): Genetic coup!

Read (novel): The Sundered Realms (Casey Blair): The start of a different series about a terrifying wizard lady with a traumatic upbringing and her impossibly hot, equally terrifying new boyfriend, in a fractured world where demons are trying to crawl in and eat everything and humans are entirely willing to sell each other out. Magic works by linguistics nerdery, which is always good.

Read (novel): Take Back Worlds (Casey Blair): Conclusion to the trilogy about terrifying lady wizard etc that I started before. Lady wizard manages to get enough people onside, including some of the asshole descendants of the people who caused the problem to begin with, to save three out of four worlds and not actually destroy the fourth (who would have totally deserved it). Marriage, wild magic sex, HEA.

Written (game design): 140:

Or is that only Human Body, and there’s also Human Mind, which
includes skills? It does make sense for powersets to include skills,
since Ninja Training is a canonical source of superpowers. How does
this work? We considered buying ranks in Skills earlier, but never
settled on anything. In most games, a character’s skills have both
breadth (how many things they cover) and height (chance of success)
and it’s usually not a rectangle. Sometimes it’s a triangle (some
FATE implementations), sometimes it’s just a scribble with every
bit of the breadth having its own height. A powerset only has one
dimension– wait, no it doesn’t, some capabilities can be bought
more than once for broader effect. So there are two dimensions
available. But what does it mean to buy Skills as a capability for your
Heat Subtraction 12d6 powerset?

“Mu.” Or, I don’t know, it’s your powerset, you tell me. Start with
the fiction, then buy mechanics to match. I don’t think Human Mind
is actually a powerset, though. Buy a background or training regimen
or whatever as a powerset that has Skills and maybe something else
or maybe not. Talents and Perks are now techniques that have
prerequisites of some number of Skills dice.