I used paper bags to take books to the used book store, but then had to take more than a quarter of them back home. Used reusable bags for grocery shopping and taking watermelon snacks to anime.
Watched (anime): Delicious in Dungeon 20-21: The party tries to integrate Izutsumi the ninja, with limited success, but then they get to the Heart(?) of the Dungeon(?). Not sure how they’re going to end this, since this like volume 6 of the manga and we’re almost done with the season.
Read (graphic novel): Huda F Are You? (Huda Fahmy): Autobiographical story of a hijabi Muslim girl who moves to Dearborn, which despite being full of Muslims is not any less horrible, because being a teenager always sucks (Had time to read all of this while waiting for my books to be processed at the used bookstore, so I didn’t buy it, but not bringing a book in is as good as getting rid of one, right?)
Written (game design): 343:
Do we need a list of actions? (Eventually.) Do we need a better name for
them? (Absolutely.)
-
- Attune to the Flow of the Universe – see the unseen, recharge MP
- Craft Something – build a shelter, repair armor, smith a sword
- Creep Around – hide, sneak, grab things when no one’s watching
- Get Over There – leap chasm, swim moat, climb cliff
- Heal an Affliction – wounds, disease, poison, curses
- Issue Commands – lead troops, interrogate prisoners, orate stirringly
- Mingle with Crowd – blend in, don’t stand out, pick up gossip
- Put On a Show – bardic performance, distraction for the ambush
- Scavenge Something Up – search the room, hunt for food
- Sway Hearts and Minds – make friends, subtly grill people, seduce dragons
- Tinker With a Machine – pick locks, disarm traps without wrecking them
- Wrangle a Beast – befriend wild animal, bait for guard manticore
That’s 12, which is about the smallest number I was expecting, so I’m
probably forgetting something. I could add some for doing fancy combat
tricks in melee/ranged/magical combat, but I bet we could fold that into
the attack roll.
These all have an implicit “under pressure” attached, since if you have
an appropriate background, all the needed tools, and ample time (ie, 0
difficulty), you don’t have to roll and it doesn’t matter what your
rating is.
Another thing that makes no difference when coding the video game
version but could matter to players: does every character have a rating
in every action, or is there a default for everything they don’t
specifically have? For that matter, does everybody have the same set of
actions? Maybe some characters have special ones like “Perform Ritual to
Empower Equipment Against Demons” or whatever their special deal is. We
don’t want those to overlap with the basic moves, though; narrative
positioning to use those in weird ways is the province of abilities
(which also need a better name).
NPCs can definitely have just the important actions and one for
Everything Else, to keep the load on the GM low.