What do you mean you don’t have a pangolin to read to? (Although my pangolin a) is plush, and 2) has an advanced degree in Animal Feelings, so probably can do their own reading.)
I had horrible heartburn all night after staying up too late, so have not been very useful today. I’m not sure whether the burritos were less easy on my insides than wheat tortillas and chicken should be, the chicken that seemed fine despite being in the fridge for ??? days was not fine, or finally getting organ juice again after being off it for a while (thanks, American health care system) was a bit steep.
Watched (anime): The Apothecary Diaries 2.23-24: End of the second season! Does Maomao not know what she wants, or does she know and it’s to frustrate Jinshi to death? It’s a pretty definite end to a lot of plot threads, so I’m curious to see where the third season will go when it comes out.
Read (manga): The Apothecary Diaries vol 4 (Natsu Hyuuga, Nekokurage, Itsuki Nanao, Touco Shino): Back at the departure of the concubine after the garden party of poisoning and intrigue. Apparently this is the end of the first light novel volume, which I could read but haven’t and may not. But may yet!
Read (novel): Azarinth Healer vol 5 (Rhaegar): OP MC is so OP she’s making the system invent new classes. Also saving entire alien species, gaining a third class of her own, etc.
Read (collection): Consequences (Moe Lane): Four short stories about Edwardian monsters, cryptids, aliens, obnoxious gods.
Written (game design): 231:
We need some kind of tables of environmental stuff, like Hero has Def
and Body of various materials, to provide guidelines for how much
Entangle you do get from six inches of water or waist deep mud, how many
dice of zapping a power substation has, etc. The tricky part is that the
environment has to be enough to matter, not a world of tissue paper, but
shouldn’t overshadow powers at whatever level they’re in play.
Do we also need a system for which penalty and how much of it to apply
when someone’s using an application they haven’t bought, to seem fair
and objective? Or is it enough to have a list the GM can choose from, so
they don’t have to make up something new every time? And possibly some
guidelines for how much of each penalty corresponds to a minor, medium,
or severe penalty. Extra penalties for using multiple
maneuvers/applications?
Speaking of dice and powers, do we need to charge more or less for
broader or narrower powers? Every power is effectively a variable power
pool, so the breadth of the special effect does matter, unlike Hero
where it’s only the powers you actually buy that matter regardless of
what your special effect could possibly justify with unlimited points.
Is this where the idea of cost per rank comes in? Powers are now the
only thing we’re buying in ranks, it looks like.