I got up to take work handover at the usual work time, fed some cats, and then went back to bed and didn’t wake up for like four hours. So on the one hand, I wasted almost the entire day, but on the other, sleep.

Read (manga): The Invisible Man & His Soon-to-Be Wife vol 6 (Iwatobineko): They are finally living together! Also other people are having lives and babies and stuff.

Watched (anime): Tawawa on Monday 1.1-3: You know how it’s possible to make anime about something other than jiggling? These guys neither. The episodes are only half-length, so it didn’t take as long as it seems to give up.

Watched (anime): Dorohedoro 1.1-3: Messed-up people in a messed-up world with other messed-up people and evil magic and copious murders. The aesthetic is post-apocalyptic, but it seems to be more interdimensional. Not that we have much in the way of backstory, except that magic builds up as the environmental pollutant it looks like, and also sorcerers are dicks.

Written (new project): 258.

On call today, so I slept in next to the phone after taking handover and only eventually went shopping. Because last weekend was weird, I had bonus Maidens of the Fall, which is always nice. Also a support cast, which was less nice, but not a big deal.

Watched (anime): Witch Hat Atelier 1-2: Pretty much the same as the start of the manga, but now in color with swooping!

Read (manga): A Bride’s Story vol 5 (Kaoru Mori): Wedding day for the twins Smith met in the last volume. Their husbands are already long-suffering. Then back to Amir and Karluk for a sad falconry story and a terrifying granny interlude.

Written (game design): 217:

I have dozens of notes for other points that have to be considered, but
possibly none of them matter at all if we can’t establish mechanics for
how characters affect each other, because that’s the core of superheroic
conflict. Or, really, any conflict, and thus most RPGs except Golden Sky
Stories (which is a great game, but not what we’re going for here).
Obviously I’m making some kind of mistake here, but what is it? Should I
not be worrying about making all results come from written rules, even
though some (most? all? few?) players don’t like GM judgment calls?
Should I not be worrying about how to make things seem fair because they
never are? Just let the table decide who should get fewer dice because
they’re too clever with the ones they have? (Self-serving, because I’m
always the least clever.)

(As previously established, the fundamental flaw is almost certainly
thinking that I can do better than real game designers at anything. I’m
not standing on the shoulders of giants, I’m barely even stepping on
their toes. But that’s too bad, because what else am I going to do? Just
play one of the thousands of games I’ve bought? Pfft.)

Did nothing today because I was on call, but after waking up to take handover, I was able to go back to bed and be useless for much of the day while Nightvale trained his Weight of a Thousand Dead Suns napping technique.

Watched (anime): Kowloon Generic Romance 12-13: We did learn at least some who and why and when, but how was only hinted at. Still, that was a completely unexpected level of doom in the end.

Read (comic collection): Deep Beyond vol 1 (Mirka Andolfo, David Goy, Andrea Broccardo, Barbara Nosenzo): Everything broke on Y2k and also horrible mutant plagues started, now it’s generations later and the survivors are engaging in conspiracy and rebellion about the mysteries behind it. It has very impractical sci-fi aesthetics.

Written (game design): 162. Still haven’t managed to switch to another project.

I keep wanting to slide into a very abstract system, which on the one
hand is flexible for accomodating all the weird shit players come up
with, but on the other is less grounded. At the very least, we have to
have people establish the special effect ahead of time, and being able
to put everything into a bucket with specific mechanics (physical
object, break by doing Body), even a large bucket, would be better.

If I sucked even more than I actually do, I’d say we should use an LLM
to invent rules for a special effect when the player invents it, but
a) I don’t think that would actually work well, and b) ew no. Someone
else can explore this frontier of game design. (Or, given the pride with
which people put NOAI banners on their games, no one can explore it,
and that’s fine by me. Fuck LLMs and their capitalist wielders.)

Back to splitting up the removal condition, that doesn’t work since
how much Body you have to do is both what it takes and how long it
takes. Or maybe what it takes is more like how much Def? Having to
make a skill roll is similar to 1 Body 0 Def, unless it takes a
long time. (Should we have skill rolls generate effect against some
kind of defense, unifying them with attacks? Probably not.) So maybe
the two factors are how long it takes to wait the condition out
(possibly forever, although that would be kind of expensive), and
what it takes to clear it before then (possibly nothing except an
equally strong power, which would also be expensive).

Leaving this to stew for a while, earlier I was on my usual bullshit
of wanting experience to come from suffering, so maybe taking a
condition lets you mark XP? Or it’s a limitation you can apply to
your maneuver/technique to offset getting more or not getting less?
Should the GM be tracking XP for NPCs? It’s more work, but maybe adds
flavor.

If conditions still have levels, then maybe any condition at the top
level should give XP, but I’m not sure they do, just the points of
effect left over after the defense is subtracted from the roll.
Although not everything needs to be that granular, and sometimes
there’s not an obvious use for it that’s distinct from the removal
condition. Once you’re blind, you generally can’t get any blinder; at
most the blindness could last longer, or take more healing to remove.
At the lower end you could just have poor vision for a while, so
blindess isn’t entirely binary, but for playability I don’t think it
can have very many gradations.

Look, it’s 2024! Insert meme here.

I had to get up at 7 to be on call, which I was late for, and then I had a thing that needed attention right away so there was no going back to sleep. Eventually I got to stop being on call, which I was also late for. Not an auspicious start to the year!

In between, I at least got to play a little Minecraft with Ayse and Nonny. I haven’t played in a long time, it turns out.

Watched: Umbrella Academy 3.9-10: Pretty sure listening to Five is always more sensible than listening to any of the others, and this was no exception. Now the season is over and everything is ???WTF??? yet again, but next season allegedly will wrap it all up. I doubt it will resolve the discrepancies in scale, but all visual SF has to suffer from those, because all people with enough money to make a theatrical movie or Netflix show are complete morons.

Read: Strange Machines (ed Marissa Van Uden): I actually read this a while back but forgot to note it, so here it is. Subtitled An Anthology of Dark User Manuals, it is what it says on the tin. Stories include “A Brief Guide to Surviving a Human-Forced Reset”, “How to Install Organic Prostheses”, “Implementation of Eusocial Technologies in the Office”, and “How to Talk to Your Luvvbot-3000 about WWIV”. None of them are very long, so it’s more like the instructional blurbs from the backs of the boxes than actual manuals, but a lot of them are quite dark.

Written: 212 words. This actually is auspicious!

Now I have to remember Aspen and Ghirardelli and Marmalade and Benny and Aimee and Jinian and so many other cats and doggos and assorted other animal friends.

Another pretty useless day, prepared for calls that never came and wakefulness that also never really came. I did manage to sign up for Confluence the Living Archive, a DCC demo, and Paperdemon Art RPG, leaving only Saturday morning for Games on Demand.

No actual gaming today, because Dave is still covered in germs and using Roll20 for an actual battlemap is a huge pain that Jeremy is not prepared for. Story games win again.

Written: 136.

Also National Teddy Bear Day and Wonderful Weirdoes Day.

Since I didn’t have to do anything except wait for phone calls all morning, that’s all I did. This activity combines well with sleeping. Eventually I got to hand it over to Coworker L and go grocery shopping, which was moderately successful. So, I kind of did two things today, counting morning and evening on-call as half a thing each.

I also thought about game design a whole lot, but in a despairing kind of way because so many of these ideas are not fitting together. Six rolls is definitely too many to resolve the most simple attack, though.

Watched: Helluva Boss 2.5-6: I guess it was nice to see Blitz’s sister, but the new writer is just bad. Even in this genre, the characters deserve more respect than that. Ep 6 was way better, and opens up plot, and also I actually like Fizzaroli and Ozzie. (Although Ozzie and Stolas should have been more useful.)

Read: “The Curing” (Kristina Ten): Magical realism plus middle-school clique fads equals a dismaying mess and permanent damage.

Read: “The Three O’Clock Dragon” (John Wiswell): More magical realism, train dragon vs corrupt mayor. I think this may be a reflection on current NYC politics, but not sure.

Read: “The Job at the End of the World” (Ray Nayler): Not fantasy, barely even SF despite being set in our climate-disaster future in which all the works of humanity are as nothing before the fire tornadoes.

Written: 193.

Weirdly, I was on call only in the morning. Customers attacked, but they could not defeat me before I escaped to do grocery shopping.

Read: Amelia the Level Zero Hero vol 1 (VA Lewis): MC got sucked into a hell dimension where she fought monsters literally 24/7 for years, so when she escapes to LitRPG World, she is already more powerful than anyone without having a class or level. Drama and cultists ensue.

Read: Ships of the Line (Terry Mixon, JN Chaney): This episode is all about ramping up the new technology obtained from an unsavory source which definitely does not have any trojan horses or other hidden bugs.

Written: 206 for the day, 492 for the weak week, 7890 total.

Today I had to be on call from some poorly-defined time around 7:00 to an equally poorly-defined time around 19:00, but the customers were fairly quiet, so it turned out okay. I slept next to my phone a bunch, and also tootled around in Minecraft finding villages full of villagers that only want to trade for vegetables. Actually I found one guy that wanted to trade for string, but there weren’t enough giant spiders. I eventually died and had to respawn back home, so I could get some string and row all the way out there again, I guess, but it’s a long ways for emeralds that I’m not sure what to do with.

Written: 210 words.

I was on call from 7 to 19 o’clock, because capitalism, but the customers were pretty quite so I was able to sleep in next to my phone, and also visit Ayse & fam for Eurovision 2023. Earl and Cat also put in an appearance and we ate bread and roe and borscht and pelmeni and watched ridiculous stage performances and had a good time. I didn’t like the songs as much this year; I remembered some of the spectacle, but little of the music. However, agreement was universal that Finland was robbed.

Because there were technical difficulties, it took a lot longer to get to the replay of the finals, so we spent some time watching the first semi and part of the second, and didn’t finish until well into the evening, but it’s not like I had a better use for the day.

Marith was not there because she is dead in anticipation of an upcoming trip with her abusive mother.

Written: FAIL.

I was on call all day, Marith’s car is pretty dodgy at the moment, and Nonny has some illness, so there was no gathering, and I didn’t do anything else useful today. I should have, what with having the whole day to sit in front of my computer, but I was too dumb.

Read: “Clutch Control” (Chosen_undead): Loona/Octavia from Helluva Boss, mostly during the last episode of season 1 while their fathers are having their own drama. No smut, just trying to be friends in their messed-up world. (Is smut even a thing in fanfic any more? I feel like it went out with Harry Potter, which probably just shows that I’m too dumb to read fanfic.)

Written: 638 kitten words.

Instead of being at a baby shower in Roseville, I am at home being on call for twelve hours straight. It’s probably for the best, since although I am still testing negative, I spent most of the past week with humans and their virus-spewing face-holes.

Read: “Grow” (Carrie Vaughn): “Wild Cards” short story, about what the teenage impulse to show off your powers gets you.

Read: “Equoid” (Charles Stross): Reread, still the most horrifying unicorns (although Kij Johnson may beat Stross for most horrifying unicorn story).

Read: “The Silken Swift” (Theodore Sturgeon): What’s horrifying here is not the unicorn, who is actually pretty okay, but the assignment of blame, which is, um, a product of its time.

Rapid Test: Negative.

Written: 848 kitten words, 1714/3000 for the week.

I was on call all day, which annoyingly prevented me from going grocery shopping, but the customers remained quiescent.

We did go over to dye eggs with Ayse and Ken and fam, and also eat delicious Thai food and exercise Nonny. No gaming or anime, though.

Words: I think I figured out how to upload and link the thing I’m not currently revising. Also, 303 kitten words.