Also National Fossil Day and Hagfish Day, so Underappreciated Things in general.

Went to the office, ate meat and vegetables and rice, had a half-yearly review with my boss² who is in town this week and my boss³. Apparently I was supposed to come up with more to say on the mandatory self-criticism form, but they didn’t fire me, so whatever. I know I should care more, but it’s 2025.

I think my character for Kaiju Academy is going to have mushroom (well, fungus) magic to go with her dungeon magic. How can you go wrong with mushroom summoning?

Read (manga): Chainsaw Man vol 13 (Tatsuki Fujimoto): Our new MC almost made a friend, but then there was a devil contract and some more mass murder. Also Denji is completely failing at getting chicks.

Written (catgirl): 188.

i’m not great at lowercase, but when i take notes and stuff i often don’t bother with the shift key.

no gaming, ken is unavailable in some fashion. probably audit-related.

read (manga): chainsaw man vol 12 (tatsuki fujimoto): starting a new plotline, with a new main character. denji is a secondary character, and exerts his dim influence on the world, but lots of other people get mixed up with devils and get powers and have everybody they know murdered and so forth. actually, denji may have gotten the best deal of any we’ve seen so far.

written (catgirl): 171.

Got it covered.

Despite this being Monday the 13th, the most cursed day, the surprise meeting was not that bad. Yes, Boss³ M thinks we suck, but he’s not firing all of us or even putting us in solitary for not understanding Boss T’s explanation of the plan. In fact, the plan sounds a lot like what we were doing before upper management started changing middle management all the time. Fancy that.

Ate Indian food with sufficient naan, did a work, almost drowned trying to cross the street on my way home. Why is drainage such a foreign concept to North California?

Read (manga): Alice & Zoroku vol 1 (Tetsuya Imai): A semi-feral young girl with vast psionic(?) conjuration powers escapes the lab and is adopted by a lawful good old guy and his granddaughter. Other psionics pursue, etc.

Written (catgirl): 243.

We celebrated by announcing that we could possibly be induced to give people copies of PDFs if we thought they should have them.

After cancelling gaming a couple of times, we finally reconvened. Chrisber is here, so we still have a table of five and don’t need to feel bad about failing to find new gamers. Well, not more than usual, anyway.

Jeremy explained his vision for how magic works and our characters have memories of past lives and there was much discussion but only Dave and Chrisber started writing up characters on the spot (conduit magic and fiber magic respectively, many Best Jeanist references were made which only Dave and I got; this is why we need more players). Do I even remember how to write up a Hero character?

Read (manga): Sanda vol 1 (Paru Itagaki): In the 2080s, due to the horrible state of the world and dearth of children, Christmas has been forgotten. The power of Santa is only sleeping, though, and a schoolgirl uses mysterious knowledge to awaken it in her classmate, so he can use his Santa powers to help find her missing friend. Said powers mostly seem to consist of turning into a huge old dude, but more powers are developing. By the same person as Drip Drip, which was also very weird, so likely to get even more cracktastic.

Written (catgirl): 178.

Specifically, it’s Marith’s party!

We celebrated with the traditional bowling, although there were only four of us because everyone else was sick or busy or introverted. I was not the absolute worst at bowling, at least! Then we went back to Monkeycat Towers to see Ayse and Jus and Non, and eat DoorDashed Cheesecake Factory and choco mousse cake. Jus was on her way to HoCo (that’s how they say Homecoming this year) and looked very nice. All that took so long that Marith had to go home because tomorrow is work, so although it was happy, there was no anime.

Read (manga): Evil-ish (Kennedy Tarrell): Villains who are not necessarily evil in a modern/fantasy world, kind of like Nimona. Our nonbinary protagonist tries to join the organization of villains, because it’s way cooler than being a potion barista, and succeeds through an improbable series of events, along with the annoying person who has actual magical power. It’s not as great as they hoped, and they have to face the consequences of their actions and their friend’s past and ancient curses and everything.

Written (catgirl): 144.

 

Also National Family Bowling Day, which we will celebrate tomorrow, and Squid & Cuttlefish Day. (That’s like Frog & Toad, only with more tentacles.)

New Manager T tried to explain the brilliant plan she received from above, but we didn’t understand, so suddenly we have a mandatory in-office meeting on Monday with Newish Boss³ M. This is not filling me with optimism. How do resumes work again? (It’s 2025, they don’t work.)

Watched (live-action TV): Leverage: Redemption 3.1-2: The weekend in Paris, and the one with the crooked judge. I know they try to not do murders, but that house in France would have been an excellent site for an orbital bombardment, if only Hardison hadn’t wasted all of S2 failing to set up an orbital domination array.

Read (manga): FAIL.

Written (catgirl): 107.

We’re still at the level of lightly tweaking stuff we pick up off the ground, but I think that counts.

Went to the office, some people were there, ate rolled-up beef and onion and rice noodles and bean sprouts, did some work.

Watched (live-action TV): Leverage: Redemption 2.12-13: Two-part season finale! You come at the Sophie, you best not miss!

Read (graphic novel): Teen Titans: Raven (Kami Garcia, Gabriel Picolo): Hey, if being half-demon was good enough for Merlin…!He probably didn’t have to deal with high-school crushes, though.

Written (catgirl): 298. I am rewriting a bunch, but if I actually delete the old words, instead of commenting them out, then my word count will be inflated in a way that feels bogus, even though I determined when I wrote the counting script that deleting is just as important as adding.

Or something like that.

Went to the office, Coworker D is still out so I had the room to myself, spent a million hours helping a customer on a call, ate some freekeh (roasted green wheat?) and falafel and other Mediterranean yummies.

Read (manga): Bungo Stray Dogs vol 1 (Kafka Asagiri, Sango Harukawa): Didn’t seem significantly different than the first bit of the anime.

Written (catgirl): 256.

Nope, haven’t got any of that either.

A bunch of stuff piled on as soon as I logged in to work, but the cats survived having their breakfast delayed by half an hour. Maybe I did too.

Played (Changeling the Lost): Berkeley 94. Longfingers has her first nightclub experience at a goth club in the city, and does not actually get eaten by a shitty boy vampire, because she is with a much better vampire and also assorted changelings. Of course none of the rest of the group know this, because Longfingers is usually hidden in the walls at night. At some time near then, Siddy and Theophania sneak into the Berkeley library again to read up on Fisher King stories to see what might happen if they do something to help Mark. Should they help Mark? Is he a good person? Does that even matter, given that he’s been hanging on to power for decades? Is there a part in the Fisher King stories that Jack is obviously playing? There is much discussion, and few conclusions.

Read (manga): Love Me for Who I Am vol 1 (Kata Konayama): An enby gets recruited to a maid cafe that is otherwise cross-dressing boys with the promise that there are people like them there, but they are actually various other flavors of queer rather than nonbinary, and there is drama. Also potential romance and complications.

Written (catgirl): 161.

Hopefully to eat the faces off book-banners.

Did some work, whatever.

After work, Marith lured me to play Redactle,which I am quite bad at, even when Sage is not helping. To be fair, though, the one I tried on my own had an answer of “Zhu Xi”, which I was not ever going to guess. It seems like cheating to start searching Wikipedia as soon as you have a largish chunk of words that seem distinct, even if that’s the intended way of succeeding.

Read (manga): Poison Ivy: Thorns (Kody Keplinger, Sara Kipin): High-school Pamela Isley learns that men suck, plants are great, girls are great, and murder is extremely satisfying and rich in soil nutrients.

Written (catgirl): 147.

 

Another global holiday hated by the US government.

Did almost nothing today. Did try the new Burmese restaurant at the end of the street, but their salt and pepper tofu is too much fried, not enough salt or pepper. I will try the chicken pumpkin stew and coconut rice tomorrow.

Read (light novel): Sound! Euphonium (Ayano Takeda): I remember all these beats from the anime, so I guess it must have been a pretty close adaptation. The main character is a lot gayer in the novel, though, or at least she notices how pretty girls are a lot.

Written (catgirl): 204.

Not sure how to explain that Cephalopod Awareness Day and World Animal Day are the same day, otherwise.

Got up not horribly late (only very late), did some shopping. It was not as good as usual because not only do I have no Katalepsis to read, the sandwich shop’s microwave was broken so I had to change my order, and the bookstore is pupating for its transformation into a Barnes & Noble.

Watched (anime): Apothecary Diaries 1.10-12: Intrigue! Murder! Medical issues! Mass layoffs! Welp, back to the brothel. Surely Jinshi won’t miss her.

Read (manga): I Belong to the Baddest Girl at School vol 1 (Ui Kashima): The delinquent girl thinks she asked the hapless boy out, the bullied boy thinks the terrifying girl has impressed him into servitude. One of her minions knows what’s going on but is too amused to straighten them out; the other is different but equally confused. Those are pretty much the only characters with lines.

Written (catgirl): 236.

I saw one butterfly the other day. That’s not really the right number to see. I think I’ve seen more hummingbirds, which is kind of alarming given their relative sizes.

Did some work, sat on a call with a customer forever but did fix their problem as much as it probably could be, forgot to eat lunch. Should probably die in a pit.

Watched (live-action TV): Leverage: Redemption 2.10-11: The one about the grad student and the evil professor, and the one where the main characters are only in the background. Also, Parker is literally Batman.

Read (manga): Beauty and the Beast of Paradise Lost vol 1 (Kaori Yuki): Beauty is weird-looking and bullied, has a horrible home life, eventually winds up in the time and space castle of the Beast, hunted by the local authorities, everything is terrible and kind of cracktastic.

Written (catgirl): 153.

Does anyone observe this?

Still no office, WFH all this week, yay.

Watched (live-action TV): Leverage: Redemption 2.8-9: Harry’s turn in the mastermind chair, and the MLM one.

Read (novel): Broker vol 1 (Derelict Presence): The main character gets popups, but mostly it’s not LitRPG, although it does have sudden powers, world eaten by monsters, etc. MC manages to come back in time from supervillains ownzoring everything, with the meta-power of being able to shuffle powers around, as well as being able to make binding contracts and unable to lie. Now she has only a few short years to keep the world from imploding, and no time for moral qualms.

Read (manga): Kase-san and… vol 2-3 (Hiromi Takashima): This is Kase-san and Bento and Kase-san and Shortcake. More high-school romance. Yamada is too pure for this world, or at least for knowing what to do with a girl and a bed, or being able to take a bath with her crush on the school trip.

Written (catgirl): 218.

Gah, she’s 16 now!

Did not go to the office because I’m doing evening handover this week, did go to sushi dinner and cake and presents with Jus. How did it come to this?

Read (manga): Kase-san and… vol 1 (Hiromi Takashima): Another reread of high-school yuri that I found while sorting. She’s a meek girl who loves gardening, she’s a dashing athlete, somehow they start going out. Every volume of the series has a different completion of the title; this one is Kase-san and Morning Glories.

Read (novel): What Stalks the Deep (T Kingfisher): This time the horrible thing is in an abandoned coal mine in America, which the doctor friend from the first book has lost a relative to. Battlefields are one thing, but deep dark tunnels with millions and millions of tons of stone just waiting to trap an enby forever are quite another, and that’s not even counting the horrible thing.

Written (catgirl): 142.

God damn it, Blasphemy Day again?

Had my first regular 1-to-1 with New Boss T. She’s disturbingly pro-chatbot. Maybe I’m less optimistic about my future..

Played (Changeling the Lost): Berkeley 94.Theophania uses her magic powers to get a job at the sketchiest computer repair place imaginable, who seem to think she is working for the NSA. They pay in cash, though. Siddy and Theo and everyone go back to the Berkeley steam tunnels to pick Sir Hiss’s brain about the King Mark situation, which he thinks is following the Fisher King story. He also advises against trusting Tom-Tom. Then, Longfingers sneaks off for her clubbing expedition with Eve and Angel, which surely will end well, but not until next session.

Read (manga): FAIL.

Written (catgirl): 101.

No thank you.

Bought a new faucet filter, which is much larger but seems much sturdier and easier to use, even if it’s not from as well-known a brand. Also many bottled drinks, because the filtered water is mostly for the cats.

Read (manga): UQ Holder vol 2 (Ken Akamatsu): Yeah, it’s still just selected bits from Negima! with a more generic protagonist. I can’t find volume 3 to continue and probably won’t bother to.

Written (game design): 272:

The mix of diegetic advancement and XP is just reinventing training time
from AD&D. Can we use longer training time as a counterbalance to a more
powerful thing in a slot? Probably not, unless we have a cost to
spending downtime, and don’t just let it slide past. I don’t think we
do, because we’re not looking at anything as structured as Blades in the
Dark. (Should we be? Perhaps, but that’s not the mission statement and
I’m not giving up on it yet even though I obviously should because a
more focused game is easier to design initially, although maybe harder to
perfect.)

From the RRD Discord: “Setting is in the characters”. They were talking
about Heart, which is set in a horrible underground world that literally
responds to the PCs’ desires, so it’s more true there than for other
games, but I think it still applies broadly. In this case, it would be
the sample characters first, and then later the character creation
system. So what should those characters be? Or what bits should they
showcase?

– Renegade Fancy Temple Wizard
– Prophet – needs attributes for god (snails? birds? plants?)
– Renegade soldier
– Performer
– Assassin
– Con artist
– Cat burglar
– Hunter/Woodsrunner
– Mounted knight – not on a horse
– Detective
– Witch/hedge wizard
– Psychic
– Princess
– Big Bruiser
– Martial artist
– Alchemist
– Living Dungeon Explorer
– Artificer

That’s eighteen, with varying levels of magic, but are any of them
besides FTW and prophet actually interesting? Probably not, or at least
not interesting enough. If setting is in the characters, those
characters are in a formless void.

The prophet is probably the best one of those, although it raises
the question of how one becomes a prophet, and also what the best
god attributes are. (At a later point, we probably need multiple
tables to choose/roll on. One is definitely animals, but what are
the others? Philosophical principles like truth and lies and
stories? Natural phenomena like storms and earthquakes? Seasons?
Terrain types? Probably best to have a bunch of tables, and let the
player pick one entry from one table, then pick two tables to roll
on as a default.)

One thing I like that seems to crop in OSR games is weird languages for
non-(demi)humans, like the language of plants or the language of greater
undead or whatever. I’m not sure I’m actually creative enough to
implement something like that, but if I did, prophets would be the ones
with the weird languages. What’s the point of being the prophet of the
god of snails if you can’t wiggle your fingers in front of your eyes to
communicate with snails?

Setting elements we want to display in the sample characters, in no
particular order:
– living dungeons
– fancy temple magic/the Celestial Bureaucracy
– alternate ritual magic
– the edge of the world
– people turning into monsters/monsters that used to be people
– black powder ray guns
– mystic hermits developing powers of the mind
– wuxia/xianxia martial arts
– familiar spirits
– spirits of places/events
– people getting magic from exposure to supernatural
– things coming from meteors
– personal transformation
– weird folk
– visitors from the higher realms
– corrupt soul processors and unprocessed souls

Some character ideas from looking at both lists:
– Detective who finds evil-doers that might turn into monsters
– Escapee from some higher-realms activity
– Princess knight exiled after killing the queen when she became a monster
– Unprocessed soul inhabiting a different body
– Prophet of the god of snails, iron, and distillation
– Martial artist who has advanced into a scaly dragonish form
– Psychic hermit come down from their pillar with a third eye
– Living-dungeon explorer changed by what they found
– Fancy Temple Wizard sent to the boonies for being unsound
– Witch with a familiar spirit who gives questionable advice

That’s only ten, but much more interesting even though they still need a
lot of work. Besides “class” abilities, they need ancestries (probably not
all strange), interesting equipment, and I feel like at least most of
them should have a Serious Concern to take up a Psyche slot. The
princess is worried they were corrupted by the vampire queen, the
hermit is following the Currents of Fate that they see with their third
eye (see previous for the effects of looking beyond the world), etc.

What does the princess knight ride? Not a horse! Battleswine? Robot
chocobo? How did the prophet get selected by the god? Somebody should
come from the edge of the world. What did the explorer find in that
living dungeon? What body is the unprocessed soul inhabiting? Does the
escapee from the visitors have a tracking collar? What is witch ritual
magic like? Do we need somebody who throws spears of burning blood? Who
assigned the detective their task?

If we have pregen characters, we probably also need an adventure that
plays to all of their strengths, or rather a modular adventure that can
have opportunities for each one to shine toggled on or off depending on
which characters get played. Small town, optional wicked deeds by local
authorities, surprise living dungeon?

Excellent day for outbreaks of phasmophobia.

Successfully shopped for stuff and also other stuff, and um, that’s about it.

Watched (anime): Apothecary Diaries 1.7-9: More deaths in the concubine palace, then our detective gets a home visit where there are, you guessed it, more poisonings! Also we see where she gets it from.

Read (novel): Regent’s Mate (Glynn Stewart): The wayward princess king candidate finally makes it home with everything she has left after the last three books, and resolves the betrayal in time to actually save someone. Of course then she finds out why the betrayal happened, and that’s multiple more cans of worms, plus all the worms she already had.

Read (manga): UQ Holder vol 1 (Ken Akamatsu): Sequel to Negima!, but much less interesting. It’s okay for the main character to be OP, but he should get there through on-screen struggle and suffering, not just by inheriting all the levels the MC of the previous series accumulated over 30+ volumes.

Written (game design): 342.

Huh, what? Augh, drop bears!

Watched (live-action TV): Leverage: Redemption 2.6-7: The one with Eliot’s dad (at last), and the one with the trucking #girlboss.

Read (manga): I’m Not a Succubus! vol 2 (Horitomo): She might not be a succubus, but she can totally go down on another girl (for completely medicinal reasons!). Also her mentor in pretending to be a succubus said something about where this is going that probably should have been obvious from the title. Still completely lacking in redeeming social value or really any virtues at all.

Written (game design): 114.

But only the ones that don’t refuse to fulfill prescriptions for religious reasons.

Was too sleepy from never going to bed on time to go to the office. Did some work anyway.

Watched (live-action TV): Leverage: Redemption 1.4-5: The one with Parker and Hardison’s date night, and the one with off-brand Bohemian Grove and Eliot’s old army buddy.

Read (manga): Dirty Pair vol 1-2 omnibus (Haruka Takachiho, Hisao Tamaki): Too much and too sleazy fan service, and they only have one (admittedly psychic) brain cell between them. They would be doomed without Mugi. (This may be more true to the original than the Warren Ellis version I read first.) But, there is a horrible disaster at the end of every story.

Written (game design): 104.

Interrobang?!

Went to the office, had the room to myself, ate a huge pile of slightly spicy chicken and some corn, did some work.

Read (manga): Yotsuba&! vol 15 (Kiyohiko Azuma): I’m pretty sure you can identify the end of childhood by the point at which searching for good rocks is no longer fun.

Read (novel): Please Don’t Tell My Parents I Bought Superpowers (Richard Roberts): Another high-school frosh gets extremely sketchy superpowers, so that she can be center of attention as she rightfully deserves. Her variable monster girl transformation power is definitely eye-catching, but also attracts the attention of mad fashion science, ruins her life, forces her to confront monster-defeating monsters in the underground, etc. She does get the attention she wants, though, and of course it works out in the end, somehow. It’s good to see a teen female protagonist who is all, “no, I’m awesome, don’t overlook me!”.

Written (game design): 128:

Wait, are Fancy Temple Wizards the Man? So PCs have to be renegade or at
least politically unsound ones if they’re that kind of wizard? But
mostly they’re other kinds, prophets and pyschics and whatnot. Same with
martial artists who learn the approved styles vs ones who invent their
own forms based on what they learn in living dungeons, or whatever.
Because if you follow the established ways, you definitely won’t turn
into a monster.

Is this too much concrete setting, as opposed to elements people can use
in their settings? Maybe, but let’s keep it for now. Not that tables
can’t ignore it, since the only difference between an unsound FTW and a
sound one isn’t mechanical (much). We can encourage rebellion with the
sample/quickstart characters.

This ties in with another thought I had, which is that at least some
fields of magic aren’t fully explored. In D&D terms, maybe only Fancy
Temple Wizardry goes all the way to 20th level. Blood fire magic
might only go to 10th level, and after that you have to seek out or
develop new techniques. Since we don’t actually have classes or levels,
I’m not sure what this looks like in practice. Maybe it’s just an excuse
to not create higher-end powers to buy off a list.

Even if there are extremely high-level FTW anointments, they probably
are only available to the Politically Sound, which means not these
weirdos. But they’re there, taunting you.

I had been thinking that prophets, as they “level up”, become more like
FTWs, and it occurs to me that it should probably be optional, but slightly
mechanically advantageous, to do that. It’s always more profitable to
gentrify than to keep your town weird. (This is the same reasoning as
not giving out-of-character rewards for good deeds.) But, they can be
weird in solidarity. Each god (where do they come from? spontaneous
excitations in the bureau-magical quantum field triggered by the
expansion of the world’s edge?) has probably three attributes, like
being the god of rainbows, capybaras, and sailing. There’s only one god
of that combination, and only one prophet of that god, but there can be
a god of rainbows, capybaras, and basket weaving, or rainbows/sea
snakes/sailing,and if the prophets of these gods don’t kill each other,
possibly they can combine them into a larger god with more attributes.
This is probably how the “Celestial Bureaucracy” started.

What does it mean for a power to be high level? Just expensive, or
prerequisites, or what? How does any of this work? Pregenerated
lists of powers is easiest for the player, but even a large list
is pretty limited compared to players’ imaginations. Earlier I
mentioned a point-buy system, but a full Hero-level implementation
would be both a lot of work for the designer (me!) and the
(hypothetical) players. We definitely don’t have to pretend that
we can balance things to less than one percent of a character; ten
percent (ie, you get to pick ten powers/feats/whatevers, or fewer
if some of them count double) is maybe plausible. Not that we are
extremely concerned with balancing combat power, but it should be
somewhat fair for players. At least, it should not make them grouchy
about the unfairness.

So, our points system is for calculating what fits into a power slot (or
a double-size or even triple-sized slot for something really great). If
prerequisites are applicable as disads, then yes, of course the prereqs
will always exactly match what the character already has, but it’s not
like they get the points back from those, so I think it’s okay. We need
to figure out how to handle feats that affect other feats, though, which
is the other way of building up. It’s adjustment powers all the way
down!

I’ve been reading something where people get magical powers from
the attention and emotions of others, and now I’m thinking, what
if at least some magic doesn’t work when you’re by yourself? No
more brooding loners! Or at least not as many. Is this how Fancy Temple
Wizardry works? That would explain why it’s popular in civilization,
where they can get large congegrations, even if the congregations aren’t
that invested individually. Wandering wizards have much smaller groups,
but have bonded under fire, so they count more. Does this work with the
Celestial Bureaucracy metaphor? Maybe you have to have a metaphorical
petition from the people? Or maybe you don’t count as human without
connections? So people who turn into monsters and lurk alone in the
desolate places of the world can’t do that kind of magic? I don’t know
if it’s right for XZQJY, but I do like that.

New tangent, “bonding under fire”. Am I really keeping black powder
ray guns? I like them, and they’re not historic which makes them more
fantastical and also maybe reduces the pedantry level? On the other
tentacle, guns and bullets have been around long enough to be part of
the mythology in a way energy weapons obviously haven’t, and people have
a better intuitive feel for them. Also, exorcising the ghost with a
golden bullet cast from the locket of its lover is a better story beat
than tuning your laser to the peak color of sunlight or whatever. On the
other other tentacle, D&D players have been okay with smiting their
enemies with beams of radiance since at least 4E. So, maybe?

Back to character creation/advancement. It’s not just spells and
martial arts techniques and ancestry feats that go in these slots,
it’s moves other than Act Under Fire, it’s extra Readiness dice,
Attack dice, Harmony if we have that, armor, inventory and Psyche
slots, it’s bonuses to action ratings, and probably other things I’m not
remembering or haven’t considered yet, so we have to figure out how much
of each of those goes into one slot. That sounds uncomfortably like
work.

I like the idea of purely diagetic advancement, but punishing players
for NOT harassing the GM seems counterproductive, and would definitely
not seem fair. Also I like the idea of getting XP for failing, as
previously mentioned, so that also has to be sorted.

Still going in circles.

Also Celebrate Bi-Sexuality Day, so apparently I worked on the wrong writing project today.

There was a power outage in the middle of the night and my fan noise and fan turned off, which was not the best. Perhaps it’s just as well I wasn’t called on to play a role (Kelsey is on the East Coast for hiking and science).

Read (graphic novel): Megatokyo vol 5-6 (Fred Gallagher): Moving quite heavily away from geeks-stuck-in-Tokyo and into massive destruction and magical girls and Piro’s tragic ex and massive destruction by this point.

Written (game design): 272.

Also World Rhino Day, Elephant Appreciation Day, World Car Free Day, and Chainmail Day. (The last is of course the predecessor to D&D 0E Day.)

Read (graphic novel): Megatokyo vol 2-4 (Fred Gallagher and Rodney Caston): Augh, the nostalgia! Also, none of this would have happened if Piro had therapy and maybe antidepressants. (Not sure anything could help Largo.)

Written (game design): 220.

But I want to escape this entire timeline.

Did some errands, didn’t melt.

Read (graphic novel): Megatokyo vol 1 (Fred Gallagher and Rodney Caston): Wow, that was a long time ago, when anime was niche and the internet was heteronormative.

Read (webcomic): Drive archives through 5.63 (Dave Kellett): Yes, it’s the rag-tag crew of a small spaceship being pivotal in the long-delayed playing-out of the consequences of humanity getting FTL, so no points for expanding the genre of space-opera adventure, but it’s fairly well-done and the aliens are at least a little peculiar. Every page does have a punchline, which I feel is important in this format.

Written (game design): 276.

Do I emit gibberish? You be the judge.

Also National Pepperoni Pizza Day, for Non.

Did the usual Saturday stuff, but could not shop for manga very effectively since there was an event happening and the store was all rearranged.

Watched (anime): Apothecary Diaries 1.4-6: Our poor apothecary keeps getting more and more attention, and also revealing more and more abilities. She’s kind of scary. I mean, more than she was by episode 3.

Read (manga): My Dress-Up Darling vol 1 (Shinichi Fukuda): He’s a loner apprentice traditional doll-maker, she’s a popular extrovert who has just found out he can sew and needs someone to help her with cosplay for a deeply sus eroge. This would work better if she were less hot or he had any experience whatsoever with girls having bodies in his vicinity.

Read (novel): Exordia (Seth Dickinson): A severely traumatized Kurdish woman sees an alien in Central Park, finds out about soul-based ultratechnology and the mysterious remnant from before the Big Bang that’s lurking under her hometown. I didn’t know gnostic hard SF was a thing, but it is now. The ending seems to indicate we’ll see more in this universe, which I would like, because it is Weird.

Written (game design): 127.

Sage has this one covered.

Watched (TV animation): Knights of Guinevere pilot: Theme park dystopia, two down-on-their-luck mechanics find a busted princess mascot robot, or maybe the princess mascot robot, and adventure ensues. Seems like it has potential.

Watched (live-action TV): Leverage: Redemption 2.2-3: The one with the plastic waste mogul and the one with the video game tournament. I’m glad they’re keeping Parker weird.

Read (manga): FAIL. I have no excuse, I just suck.

Written (game design): 135:

Now that I think about it, reducing all characters, or even just all
PCs, to a handful of numbers isn’t very anticapitalist, so a quarter
point for getting rid of stats and also fixed skill lists? Maybe an
eighth. Whatever, I’m good with keeping it. Put what makes your
character different on the sheet, not what makes them the same. (Okay,
and a fallback, characters aren’t that different.)

Which is not helping figure out what magic does and how to write it up
for characters, although it does kind of suggest magic should be unique
rather than D&D-pigeonholed (no classes!). So we need a system to make
all kinds of magic in a way we can actually play, which is either a
story game or reinventing Hero.

This is why people hate theory, isn’t it?

Got it covered!

No office today, I had to get my meatsack inspected. (That sounds way more risque than anything in my life ever has been.) Needs new chemicals, apparently.

Watched (live-action TV): Leverage: Redemption 1.16: The season finale,which both follows on from the previous episode and explains why Harry isn’t there in the next season. And an actual OT3 moment, because measuring somebody for a robot body is true commitment.

Read (manga): The Essence of Being a Muse vol 1 (Aya Fumino): A failed art student finally cannot even with her mother trying to get her to be normal and the horrible people at her office job and feeling like she’s bad at everything, so she runs away, which works out surprisingly well so far.

Read (novel): Big Trouble, Little Earth (JN Chaney, Jason Anspach): The main character is a space trucker, but overall it’s a lot more like a crazed Feng Shui session with the GM’s homebrewed far-future juncture, with all the groundedness and realism that implies.

Read (manga): Succubus & Hitman vol 1-4 (Makoto Fukami, Seigo Tokiya): You know how I sometimes say something is lacking in redeeming social value? I didn’t know what I was talking about. I mean, I read this, but yikes. Content warning for everything bad that can happen to a human or small animal.

Read (short): Gorilla in the Groove (Murphy Lawless): Fated-mate shifters in Ireland, this time a gorilla DJ and a visiting dancer. There is some conflict, because it’s not Virtue Shifters, but mostly just mushiness.

Written (game design): 233:

If you’re thinking that I have no idea how to make a game
anticolonialist, anticapitalist, or antifascist without being Eat The
Reich, congratulations on being absolutely correct. Should I award
myself half a point for insisting that everyone has the same potential
to become touched, and forbidding special bloodlines? Should I take it
away again for making the creatures that stomp all over the land doing
things that make no sense incomprehensible ultrahumans instead of
people?

Is making the PCs mechnically distinct from NPCs (such as by having only
player-facing rolls, or even NPCs not have stats at all, like in FitD;
or by having some NPCs not have hit points) bad in this respect? Even if
the difference is allegedly only at the level of mechanics and not
reflecting anything in-character, it still lends the PCs a sparkle of
Extra-Specialness, which seems contrary to the spirit of the thing. On
the other hand, Eat the Reich is about literal vampires.

Story points or other metacurrency have a similar problem with forcing
the story in a particular direction, which seems wrong. This ties into
the thing with not rewarding PCs for being good (morally) since then
they’re not making moral choices, they’re just grubbing for points. I
have no idea where I’m going with this, I’m not actually an emergent
story purist, I don’t think, despite liking Play To Find Out What
Happens.

More honored in the breach, etc etc.

Went to the office, got blamed by customers for not knowing things they hadn’t told us, New Boss T sent LLM output to the customer but nobody except me noticed, ate a stroganoff of beef.

Read (manga): HoriMiya vol 1 (Hero, Daisuke Hagiwara): Apparently this has been sitting on my TBR shelf since the days I thought boys had any place in romance stories. Anyway, she is glamorous at school but practical to take care of her little brother the rest of the time, he is emo and boring at school but secretly pierced and tattooed, together they shop for groceries and entertain the little brother.

Read (novel): The Shattering Peace (John Scalzi): Seventh(?) in the “Old Man’s War” series. Not quite what it says on the tin, although side effects of Consu meddling come close. The main character is pretty awesome. Possibly excessively so, but I like her.

Written (game design): 252:

The name came later, but Harmony was one of the first mechanics I put in
to get rid of spell slots and ten thousand abilities each with their own
set of charges and recharge condition. Now I’m throwing it out? And even
before adding MP, I got rid of health-based HP and now I’m bringing them
back? What is wrong with me? Am I just not smart enough to break free of
the D&D paradigm, even when I have all these other games to steal from?
Am I failing by trying to keep some crunch and not going full
story-game? Have I really reached the point where living dungeons and
black powder masers aren’t enough of a distraction and I have to go back
to the beginning on the system?

And, how do I make any of this anticapitalist, anticolonialist, and
antifascist? Starting with the PCs being outcasts from society instead
of members of a community probably isn’t great. Arguably living dungeons
and meteor monsters are colonizing the world? And wicked people turning
into monsters is spot on as long as we define wickedness appropriately.
And the visitors from the higher realms are definitely colonialist,
showing up and paving over things without regard to the mortals living
there. Whoever recycles souls (I’m pretty sure it’s not the higher
realms nor the celestial bureaucracy that FTWs work with, but some third
group) is also not great in this respect.

But, does the mere existence of colonialist entities presented
unfavorably make the game anticolonialist?

Which, I point out, has been successfully preserved! We can do it, if we get the fascist oilgarchs out of the way.

Read (manga): Tetragrammaton Labyrinth vol 3 (Ei Itou): This one I had not read, so it’s okay that I don’t remember it. Meg’s alarming backstory, then back to the present for massive demon attack, but some secondary characters have been promoted to PCs.

Played (Changeling the Lost): Berkeley 94. While everyone was talking last session, Everett was doing metalworking for his feelings. Melting things is apparently very therapeutic. Later, the group met up with Red and Badger at a coffeeshop to talk about fetches. Apparently Red and her fetch harass each other on Usenet. This reminds Theo to try to get a computer. Since she needs a job, having received the “thanks for your submission, expect a reply in 1d6+6 months” response to her stories, her brilliant plan is to get a job at a sketchy computer repair shop. Siddy also plans to go visit Sir Hiss again, since he may know King Mark’s backstory. Thessaly didn’t do much because her player fell asleep in lovely weather listening to cicadas.

Written (game design): 400:

If the wound die (plus hit margin, minus armor/toughness) isn’t
enough for a wound but kind of close, maybe it does a point of harm,
which stacks up and adds to any later wound die rolls? If it gets
to half the size of the wound die (so 5?) then it counts as fatigue
and if it gets to the full size (10) it’s a wound. Obviously we
could get complicated to let attacks add more than one harm, but
meh. Either it’s 1 wound or it’s 1 harm or it’s nothing. Take out
some blood to make cool red shades to protect from the gaze attack?
1 harm. Get some green slime on you? 1 harm per round. (Later I
may regret this.)

Let’s not get into psychic harm at this point. Psychic fatigue and
wounds are enough.

Does blood magic need more limitation beyond using your own blood?
Probably not if we set the costs appropriately.

Prophets are limited by the randomness of what happens when they try to
do the thing, and also by the horribleness of bad rolls. Unlike other
magical limitations, this could affect the whole party: biting snails
inside everybody’s armor! They also have some Psyche slots taken up,
though whether by mental problems or divine connections is probably not
answerable. Either way, if you somehow get rid of one, you stop
channeling that aspect of your god.

There should be some way for a prophet to eventually evolve into a more
controlled form of wizard, similar to a FTW but probably in a slightly
new paradigm, like foreign FTWs.

If we don’t have Harmony, what limits are there on the basic pushing that any
touched can do? Do we skip straight to psychic fatigue? That’s probably
fine for untrained usage like that, but martial arts and psychic powers
are like trained, specialized pushing so they shouldn’t be that
debilitating per use? Although, how bad is a slot of psychic fatigue?
Especially if you only get it when you blow a roll?