In 2025, texting or DMing about chocolate is also acceptable.

I did not do a good job of getting up early like a person who can log in to work on time tomorrow. I did do a shopping, though. Now I have a toothbrush again.

Read (comic collection): By Night vol 1 (John Allison, Christine Larsen, Sarah Stern): Two post-college girls in a small town find something unusual in the abandoned factory, and engage with all the caution and chill expected of John Allison characters.

Read (short): “For a Limited Time Only” (Peng Shepherd): Time travel, but only for Sales and Marketing, not for bringing medical tech back.

Read (short): “A Visit to the Husband Archive” (Kaliane Bradley): A very strange post-apocalyptic world, or maybe the apocalypse is still happening.

Read (short): “All Manner of Thing Shall Be” (Olivie Blake): Time-traveling vampire housemates.

Read (short): “Cronus” (P Djélì Clark): Never let the KKK (or any other white people) get time machines.

Watched (anime): Ranma 1/2 (2024) 2.11-12: Spring of drowned duck, and the final(?) defeat of Mousse. End of the season!

Written (game design): 111.

But no, I am happy with my presents!

Forgot today was an official holiday, got up and tried to go to work, then went back to bed and was trapped by cats forever.

Watched (anime): My Hero Academia 7.7-8: Still cutting between like four different fight scenes, as the rest of the season probably will continue to do.

Read (comic collection): The Unbeatable Squirrel Girl vol 4 (Ryan North, Erica Henderson, Jacob Chabot, Rico Renzi): Squirrel Girl vs the world of dating! Boys are just the worst, even the ones that aren’t incels.

Read (short): “Amiable Voyager” (Glynn Stewart): Space piracy! In the setting of, and apparently will be a background event in, the “House Adamant” books.

Read (novel): The Tainted Cup (Robert Jackson Bennett): Fantasy(?) mystery, in a world of bioenhancement where the empire exists to deal with the enormous monstrosities that crawl out of the ocean every year. Our viewpoint character, a junior detective enhanced with perfect memory, has been assigned to work with the crazy senior detective who has been augmented so much she can’t deal with most people, or city streets, or really anything except hiding in the dark being creepy and deducing. No orchids, though. Anyway, murder and more murder and giant monstrosities and skullduggery and dark history and mysterious biotech, it’s great.

Written (game design): 123:

Time for review! What goes on a character sheet?

Every character has a rating in all of Strength, Presence, Ego, and
Constitution. These are 1d6 per rank, with a base of 2 ranks and a
normal characteristic max of 4d6.

Every character also has Defense (base 0 ranks, NCM 2 ranks),
Resilience (base 2 ranks, NCM 6), and Body (base 6, NCM 12), which all
give 1 point of the characteristic per rank. Recovery gives 2 Rec per
rank, base 1 rank and NCM 3 ranks.

The default for Running is 1 zone as a full move, or somewhere else in
your current zone as a half move. Swimming would be the level below
that: move arond in your zone as a full move, take two full moves to get
to the next hex, and ??? as a half move. This definitely needs more
work.

Not sure what to do with Leaping. Possibly the default is 0 ranks of
Leaping power and you have to fake it by throwing your (awkward,
unaerodynamic) self at the destination with your own Strength? If you
buy any ranks of Leaping, that’s how far you can leap without having to
make a roll. As with Swimming, normal human values are going to be less
than one zone. Do we end up mixing zones and meters? Ew.

DCV and DMCV are sort of like skills, or at least they affect enemy
skill rolls, and are like defensive combat skill levels in 6E. But,
defensive (and other) combat levels in 6E can be specialized to ranged
or melee or some other specific subset of combat, which means a
limitation, and how does that work here? Each limited tranche of DCV
would have to be a separate power, with a separate minimum cost. Then
there’s no point in buying only +1 DCV against thrown knives or
whatever, since the cost after all limitations might as well be the
minimum cost. This has the effect we said we wanted, so now we have to
decide if it’s what we really want.

Converting from 6E to chonky points, each +1 of DCV would cost 2pts.
Even if we are trying to avoid futzing around with the equivalent of
-1/4 limitations, making something work only half the time is probably
worth at least two standard ranks of limitation, so 4 points. The
minimum cost for a power is probably one standard rank, so 2 points,
which means spending 2 points on DCV only against ranged attacks gets +3
DCV. Every additional 2 points is only another +1, since we obviously
don’t allow buying multiple instances of the exact same power with the
exact same limitations. So instead the obnoxious player buys DCV only
against fast-moving ranged attacks and DCV only against thrown objects,
which are each probably 2 points for +4 specialized DCV. That’s a total
of +7 DCV against ranged attacks for 6 points, which is close to half
the cost of all-purpose DCV. Buying +7 DCV without that cheese costs
10pts, so there is a definite cheeseward incentive. Bah.

Note that I’m assuming in all this that DCV that only protects against
half of attacks should cost half as much, which is obviously the Hero
paradigm, but really hard to argue with in such a simple case as this.
I’m not sure what alternative would seem as intuitively correct,
especially to players already familiar with Hero. Are we back to that
first idea where powers are bought in ranks that cost whatever based on
power and/or advantages, but limitations are applied to the total of the
final cost?

(Another asymmetry between limitations and advantages: there are times
when it’s easy to say a limitation is making a power half as useful, but
it’s hard to have an advantage that makes it twice as useful, unless you
count buying twice as many dice of attack as an advantage. Which gets us
back to buying ranks of range or whatever.)

After staying up way way too late, I got up to get pills and accept the handover baton. Fortunately it had no additional presents, so I was able to go back to sleep forever.

Watched (anime): Ranma 1/2 (2024) 2.5-6: The spring of drowned man, and the dojo destroyer.

Read (novel): Broker vol 3 (Derelict Presence): Possibly the MC has bottomed out on sanity and started improving. The final boss still seems to have no weaknesses unless they can make him rage-quit at life, but his future minions are getting taken off the board.

Read (comic collection): The Unbeatable Squirrel Girl vol 2 (Ryan North, Erica Henderson, Rico Renzi, Clayton Cowles): Still 50% squirrel, still 100% girl, still unbeatable! Also, Thor fanfic.

Read (short): “Making Space” (RF Kuang): Yikes.

Read (novel): The Casket Girls (Bonsart Bokel): Steampunk mecha girls against interdimensional rifts, needed more editing and/or was not meant to be read without first experiencing some other multimedia facet.

Written (game design): Technically 600 but maybe really 355.

Haikubot only communicates with radio waves.

Watched (anime): Ranma 1/2 (2024) 2.3-4: Big duel with Mousse and Cologne’s obnoxious interference. I can’t blame her for thinking Ranma would be a less terrible grandson than Mousse, but that’s a low bar.

Read (graphic novel): Ignition City vol 1 (Warren Ellis, Gianlucca Pagliarani): As Earth of the 1950s withdraws from the pulp spacelanes, a grounded pilot goes to the last spaceport to find out what happened to her estranged father. Every background is mostly rusting rocketships, and I mean rocketships, none of this antigravity or advanced composites. Also aliens and goons.

Written (game design): 185.

Also the winter Solstice, so a spiffy solstice and a yahoo yule to all!

I didn’t sleep in as much as yesterday, but I did stay in bed being useless for quite a while before going out to get Pakistani-Indian Fusion lunch. Then I came home and was useless in a chair for the rest of the day.

No gaming, Dave is out of town and most people are busy with holidays.

Watched (anime): Ranma 1/2 (2024) 2.1-2: The return of Mousse, and Ranma’s great weakness to the results of Shampoo’s training accident.

Read (novel): Magica Riot (Kara Buchanan): Trans magical girl in Portland. It has all the standard tropes: the team is a band when they aren’t fighting monsters, they have music-themed powers and transformation phrases, etc, but they come across a lot differently in text than in an anime. I guess the flashy animation really is a crucial part of the experience. But, trans magical girl FTW.

Read (manga): The White Cat’s Revenge as Plotted from the Dragon King’s Lap vol 1 (Aki, KUREHA, Yamigo): Our heroine, a pretty, intelligent, kind anime schoolgirl, nevertheless has a cursed life in the orbit of the Cutest Girl Ever who everyone worships and thinks the heroine should obey at all times. Then they get isekai’d and CGE is hailed as the hero while Heroine is exiled. Without the inimical presence of CGE, Heroine is free to make friends and learn magic and generally prosper.

Written (game design): 646 words of Mage Errant summarization for  Kaiju Academy, possibly of no value whatsoever.

I presume they mean people who never manage to accomplish things.

Why do I have weird chest tightness? It doesn’t seem like a heart attack or anything, just weird and annoying, especially when I bend over. I do not approve.

Watched (anime): My Hero Academia 7.3-4: Finally, that plot thread from a million seasons ago is explained! Also, more about Navel Laser Boy’s backstory, which is surprisingly relevant to the current disaster.

Read (collection): The Gorgon Incident and Other Stories (John Bierce): Short stories in the world of the “Mage Errant” series, decades or centuries before the main series. We get to see a lot more mages and their weird affinities and how they use them cleverly to gain vast power, so good source material for Kaiju Academy.

Read (manga): MADK vol 1 (Ryo Suzuri): A teenager with extremely depraved fetishes summons an Archduke of Hell to satisfy him, because it would not be okay to do those things to a human. One thing leads to another and he ends up in Hell as a pet/apprentice of the archduke. Despite the violence and depravity of demons, it’s actually kind of wholesome, because the main character’s personal journey is learning is to stand up for himself and his honest (if horrible) desires.

Written (game design): 154.

Didn’t manage to celebrate this one.

Got up at commuting-to-work time to try to get to phlebotomization ahead of the rush, did not succeed. Fortunately, I have a smartphone, so queues of reasonable length are not distressing. Made it back in time to go shopping and eat pastrami and read Maidens of the Fall at my usual lazy time.

Read (graphic novel): Laura Dean Keeps Breaking Up With Me (Mariko Tamaki, Rosemary Valero-O’Connell): Another lesbian high-school drama. MC is dating the hottest, most popular lesbian in school. Drama ensues. So much drama. But also opportunities for personal growth.

Read (novel): Hell Hath No Fury (Rachel Aaron): At the end of book 3/5, everything was terrible, the lovers were separate, the villain looked like he was winning, etc. Now in book 4/5, the plan is starting to come together, they’re invading Heaven though the basement, making friends, influencing demons, reuniting, discovering the power that was inside them all along, etc. But Gilgamesh’s plan to crush them once and for is clearly about to come to fruition, because the next volume is the final battle.

Watched (anime): The Apothecary Diaries 2.5-7: Finally, the Moon Fairy! Also, genetic infiltration.

Written (game design): 508:

This implies that all ranks have the same cost, so we have to adjust
powers by how much one rank gives instead of cost per rank. As always,
the benchmark will be 1d6 damage per rank. This also means that
characteristics and skills/skill levels have to be bought in ranks,
which might be a little harder. Maybe a rank of Skill gives N skill
points, which are not the same as character points, or something
similar. Depends on how broad or narrow we want to make skills.

What kinds of ranks do we need? One for each power, although we can
consolidate some: Blast, Hand Attack, Killing Attack (already
combined in 6E), and maybe Mental Blast can be combined into Attack;
Mind Control and Mental Illusions can possibly be combined; FTL
Travel and Extra-Dimensional Travel, etc.

I mentioned ranks of damage/effect before, but I think those actually
come from ranks in the power itself. If nothing else, we may need
to have some that only give 1/2d6 (average 0.5 point of effect) per
rank. (1/3d6 and 2/3d6 are also possible, but we’ll try to avoid
those.) I think this may also apply to defense, although I’m less
certain about that. Maybe there is no Armor or Forcewall power, you just
throw a bunch of defense ranks and optionally some area and range ranks
in a bucket and call it a day?

Enhancement ranks? Is that a good name for them? Good enough for
now. We have, obviously, range (0 ranks is melee, then same zone,
nearby zones, distant zones/LoS, usable through mind scan), area
(0: single target or an area of a meter if appropriate, then enough
to block a doorway, cover a room, fill a zone, zone and adjacent zones,
etc), penetration (1 rank knocks off 2 of whatever defense), AVLD/NND,
constant/persistent, affects desolid, affects solid, alternate CV,
cumulative effect, damage over time, autofire, invisible, hardened, hole
in the middle, faster acceleration, more noncombat speed, knockback,
indirect, invisible, megascale, teleport more mass, safe teleport,
resistant, killing, sticky, transdimensional, trigger, usable by/on
others, variable special effect, probably more I missed or will need to
be invented new. A lot of these are only going be available as a
single rank, some will need multiple ranks to be effective at all,
some start at 1 and go as far as you can afford. Some only apply to
certain powers, or even a single power (depending on how we combine
powers).

Then we need to take all the power limitations (which may also only apply to
certain powers) and figure out how many ranks each one is worth. We also
need to list all the requirement limitations, although they don’t need
to be rated in any way: if they come up, you get XP, and if not, you
don’t.

What it means for a requirement to come up is easy for something like
Gestures or Extra Time, but less so for something like Only At Night. If
the adventure happens entirely during the day, does that automatically
count as a single incident for the whole adventure? As many incidents?
Does it depend on how many times you say “I wish I could use that
power”? (I was thinking if a Complication comes up once, you get 1 XP;
if it comes up several times (5?) then 2 XP; maybe if it’s constant for
the whole adventure, you get 3? Is it per adventure? Per session? Is
there some other time period like D&D’s long rest that we use to divide
up play?)

If we give 1 or more XP per Complication per session, then an XP
probably can’t be a full character point the way it is in Hero,
especially if we use chonky points. I don’t think we’re going to be like
Storyteller where points are linear at character creation and geometric
afterwards, just a straight ratio.

Also Ambrosia Day, which fits since it’s forbidden to mortals.

Almost kind of did some work, mostly kind of bleah.

Watched (anime): My Hero Academia 7.1-2: Starting off with a bang, but it’s looking pretty bad for the good guys. I feel like Star and Stripe should have done better with that quirk, but she did pretty well.

Read (manga): FAIL.

Written (game design): 144.

That sounds even more repulsive than plain vodka.

Did not manage to get up early to go get blood drawn, or even get up at a reasonable time. Eventually I did get out from under the cats and go shopping, though.

After cancelling my Spotify account and spending a few weeks listening to music on Youtube which is not ideal, I signed up for Qobuz on the recommendation of a pocket frond. So far, so good. I was able to magically port over my Spotify playlists (I still have an account, I just don’t use it or give them money) with Soundiiz, although they did not magically become better organized.

My blog is up to three whole comments! All by one commenter, though.

Watched (anime): The Apothecary Diaries 2.4: So who are these mysterious envoys and why are they setting puzzles for Jinshi/his mysterious advisor? Also, I feel like the mirror should allow us to date when the show is set, but Wikipedia is only giving me “later than the 1500s” since although metal-backed glass mirrors were available in Italy at that time, they were less than a meter square.

Read (novel): Broker vol 2 (Derelict Presence): The continuing adventures of trying to save the world despite superpowers and dungeons and monsters having spontaneously appeared to disrupt everything. It looks like most of the people who were monsters in MC’s future are pretty monstrous even early on.

Read (manga): FAIL.

Written (game design): 118:

This would bring back minimum costs, since to buy the equivalent of even
1d6 Blast from 6E, you’d also have to buy up range from melee to hex to
few hexes to many hexes, buy up sustainability from “does lethal damage
when used” to “does nonlethal damage when used” to “will tire out user
eventually”, buy up targets from “one target ever” to “can spread”,
penetration from “stopped by any amount of defenses” to “reduced
penetration” to “normal”. Okay, this isn’t going to work. Most powers
are far from the greatest limitations on multiple axes, so merely being
at the default level takes up a lot of points and a lot of space
on a character sheet. Bah.

Went to the office, ate some jerk pork and bean rice and friend plantains, did some work. Only Coworker K was there, but I was able to foist off the macadamia nuts on her.

I don’t have to go to the office next week, and after that the office is closed for the rest of the month, so this is my last visit to the office for 2025. It’s also my last visit to that office, since after the first of the year we will be in a larger space on the 7th floor, the better to RTO us all.

Watched (anime movie): Fruits Basket ~Prelude~: Despite the title, it’s the end of the manga with Kyo’s feelings and Tohru’s mom’s backstory, and then a little bit of epilogue.

Read (manga): Unearthly vol 1 (Ted Naifeh, Elmer Damaso): I’ve read this before, but it was on the shelf, so reading it and moving it to a different shelf counts. Two girls discover the boy they like has been kidnapped by aliens and set off to find him with the help of an alien jerk. It is very 90s, and apparently never made it into the future, as it was cancelled after one volume.

Written (game design): 218.

Pretty sure leaving your aura behind when you go for a ride is a second level D&D spell.

I was on call for the middle of the day, so I had to drag my work laptop with me, but I did succeed in buying shoes and going grocery shopping and reading a new chapter of Maidens of the Fall. I also worked on the project that was due Friday, and made some progress despite with Sage’s help.

Watched (anime): The Apothecary Diaries 2.1-3: Picks up right where the first season left off, with Jinshi and mushrooms and murders and conspiracies. Also the great literacy project.

Read (novel): Snake-Eater (T Kingfisher): It is very Kingfisher, despite being about roadrunners. Also about the desert and awesome old ladies and getting away from shitty men. There are some scary bits, but it’s not actually horror, I would say.

Read (graphic novel): Leap (Simina Popescu): Roommates at dance school in (not very queer-friendly) Bucharest try to deal with gay romance and unwise gay crushes and burnout and familial expectations and being 16 and everything. They do not end up dating, they do end up being great friends.

Written (game design):

One of the arguments for ranks is that it makes adjustment powers
easier, but they aren’t that common. Maybe they would be if they were
easier in play, though. Also, the problem of adjusting a power that has
multiple dimensions is still there with active points. If I spent 12
points making my Barrier wide and 19 points making it tall and 9 points
giving it more Def, what happens when someone Drains 13 active points
from it? 6E just says to apply the increase or decrease as
proportionally and reasonably as possible, which seems like a lot of
work to do in the middle of a combat round.

I’ve been picking on Barrier, which has five different aspects you have
to spend points on (length, height, thickness, Def, Body) in addition to
possible adders. Even if we collapse the three dimensions into a single
size rating, and Def and Body into a single toughness rating, it’s still
two dimensions that have no particular reason to be correlated. Change
Environment is just as bad, with size and strength of effect, without
even getting into the possibility of multiple effects. Does the number
of ranks give the area, and the cost per rank the power? Or vice versa?
How does that square with area being an advantage on most powers? 6E has
some powers where you buy size directly and some where it’s an
advantage, but should it? Or should we throw out advantages and make
them ranks, so your 12-rank power has 8 ranks of effect and 4 ranks of
area?

That sounds more promising than doing advantages as cost per rank, at
least in general, but it’s not very adjustable. It would be back to
removing ranks proportionally and reasonably, but that’s easier with 12
ranks than 67.5 active points. Although limitations were more of a
problem than advantages, and this doesn’t help that at all.

Yet also Day of the Imprisoned Writer.

Not being imprisoned, I went grocery shopping. I didn’t even have an ankle monitor.

Watched (anime): Apothecary Diaries 1.22-24: Lakan is still not great, but now we have a version of the story where he’s not so bad, and he did pay for his screwup, although it didn’t fix much. End of season! Still no word on whether Maomao and Jinshi are ever going to kiss!

Read (manga): The Do-Over Damsel Conquers the Dragon Emperor vol 5 (Anko Yuzu, Sarasa Nagase, Mitsuya Fuji): Preincarnated MC is trying to keep her emperor from losing SAN due to isolation and becoming a monster, and maybe it’s working? Also they’re kind of cute, although not too romantic since she’s still in her 10-year-old body.

Writing (game design): 293:

Making the -2 penalty per action beyond the first the only limit doesn’t
work, because then even Jane Normal can do an unlimited number of things
that don’t require rolls. In a human-scale game, the GM can set reasonable
limits and everyone can agree on what a person can do in 6 seconds or
whatever, but what about superspeed? And we don’t even have just one
kind of superspeed; every speedster has their own special effect.

We could say things that “don’t require a roll” are actually 17- (18 is
always a failure), so trying to do two things makes them both 15- and if
you fail the first you also fail the second, but that’s still pretty
likely to succeed. We could increase the penalty to -4 so it’s 13- even
for things that don’t normally require a roll, which is still fairly
good odds but more of a risk. Also it would make multiattacks much less
viable out of the box.

Alternately, we could make a new Superspeed power, or Speed
characteristic, that’s how much non-attack stuff you can do in a phase.
Or rather, how many steps more on the time chart a phase counts for, for
purposes of doing noncombat stuff/making skill rolls that take time.
It’s still going to be a GM call in a lot of cases where you’re limited
by equipment (keyboard only accepts so many WPM) or whatever, but it’s
reasonably quantitative without having the kind of number that suggests
you should be getting 4 or 32 or 250 attacks in a phase.

It me.

I’m backup on-call today, as I often am, but today I used it as an excuse to lounge around home and be completely useless. I supported local business by getting takeout Chinese lunch, I guess.

Watched (anime): The Apothecary Diaries 1.19-21: I think we have now had enough revealed that we should understand Jinshi’s ancestry and position and general endealment, but I don’t get it. I also don’t get what’s going on with that guy who sucks. Did he think Maomao was not going to figure it out? Was he surprised she took so long and got hurt?

Read (manga): 7th Time Loop vol 3 (Touko Amekawa, Hinoki Kino, Wan∗Hachipisu): The princess combines a few of her many past-life classes to impress people, engineer a better society, and reform someone’s warped personality. Little if any progress on the central mystery of the whole affair, though.

Written (game design): 222:

One other way I just remembered to reduce dice rolling is to only roll
the first up to N dice and the rest add a flat 3.5 Stun and 1 Body each.
I’d make N something like 4, so the normal human range stays variable
but the superheroic range is faster to play. Something like this could
also help with adding extra dice for movethroughs and such for the
previous two ideas, but I don’t think it’s enough to save them.

Can we make a system for beating people up that isn’t hit points?
We only kind of succeeded for the fantasy game, and as said earlier,
superheroes probably need even more abstraction. On the other hand,
nickel-and-diming the brick over multiple turns, while possibly
“realistic”, isn’t that much fun.

As far as getting beaten up goes, the statuses are unhurt, stunned, knocked
out, dying, dead. Plus the intermediate values between unhurt and
knocked out, and unhurt and dying, where you aren’t worse off but it’s
easier to move you to the bad status. This isn’t considering
transformation attacks, mental attacks, entangle, mental paralysis, etc,
etc, although perhaps we should be trying to unify physical, mental, and
presence attacks (which is, yes, getting back to conditions, because I
am a filthy story-gamer).

Pretty sure a pastrami cheese melt counts.

Tried to take books to the used book store, but the Internet said it was likely to rain and I can’t make my wire granny cart full of paper bags of books at all rain-proof, so that will have to wait. Did the usual shopping, got many new volumes of manga to read because I still haven’t converted to digital for that.

Ayse is sick again, so no cake this week. Maybe next week, if she can recover her health.

Watched (anime): Apothecary Diaries 1.16-18: Maomao solves a puzzle with Deduction instead of PS: Apothecary, then some more of her mysterious past gets dug up (although she doesn’t know it yet). That one character really needs a lingering, painful, and incurable accident.

Read (manga): Monster-Colored Island vol 1 (Mitsuru Hattori): She’s never been off the island and has no friends. She’s just run away to this remote island and is a total tsundere. Together, they awaken a mysterious supernatural force by making out in front of its shrine.

Written (game design): 347. Making a Hero 6E character reminded me of all the things I want to fix in Hero.

Exactly what kind of person is scared of anti-fascism?

Slept in excessively, but still went to the protest. The newspaper was saying 10k people in San Jose, 7M nationwide. That’s like 2% of the entire country!

Also managed to run a couple of errands including haircut.

Watched (anime): Apothecary Diaries 1.13-15: Recap episode! New credits! (I liked the old OP better.) Back to the skulduggery, this time including fuel-air explosions to go with the poisonings.

Read (manga): Devil’s Candy vol 2 (Rem, Bikkuri): Still rereading what I originally read as webcomic. There is an ongoing plot now, but it’s still extremely ridiculous. Not as fluffy as TFOS, but still that energy. More characters are getting spotlight, but Pandora is still great. Ricket is also great.

Written (catgirl): I finally deleted the stuff I commented out, and also added a little more, so technically today was 1445, but that number feels extremely bogus.

Not sure how to explain that Cephalopod Awareness Day and World Animal Day are the same day, otherwise.

Got up not horribly late (only very late), did some shopping. It was not as good as usual because not only do I have no Katalepsis to read, the sandwich shop’s microwave was broken so I had to change my order, and the bookstore is pupating for its transformation into a Barnes & Noble.

Watched (anime): Apothecary Diaries 1.10-12: Intrigue! Murder! Medical issues! Mass layoffs! Welp, back to the brothel. Surely Jinshi won’t miss her.

Read (manga): I Belong to the Baddest Girl at School vol 1 (Ui Kashima): The delinquent girl thinks she asked the hapless boy out, the bullied boy thinks the terrifying girl has impressed him into servitude. One of her minions knows what’s going on but is too amused to straighten them out; the other is different but equally confused. Those are pretty much the only characters with lines.

Written (catgirl): 236.

Excellent day for outbreaks of phasmophobia.

Successfully shopped for stuff and also other stuff, and um, that’s about it.

Watched (anime): Apothecary Diaries 1.7-9: More deaths in the concubine palace, then our detective gets a home visit where there are, you guessed it, more poisonings! Also we see where she gets it from.

Read (novel): Regent’s Mate (Glynn Stewart): The wayward princess king candidate finally makes it home with everything she has left after the last three books, and resolves the betrayal in time to actually save someone. Of course then she finds out why the betrayal happened, and that’s multiple more cans of worms, plus all the worms she already had.

Read (manga): UQ Holder vol 1 (Ken Akamatsu): Sequel to Negima!, but much less interesting. It’s okay for the main character to be OP, but he should get there through on-screen struggle and suffering, not just by inheriting all the levels the MC of the previous series accumulated over 30+ volumes.

Written (game design): 342.

Do I emit gibberish? You be the judge.

Also National Pepperoni Pizza Day, for Non.

Did the usual Saturday stuff, but could not shop for manga very effectively since there was an event happening and the store was all rearranged.

Watched (anime): Apothecary Diaries 1.4-6: Our poor apothecary keeps getting more and more attention, and also revealing more and more abilities. She’s kind of scary. I mean, more than she was by episode 3.

Read (manga): My Dress-Up Darling vol 1 (Shinichi Fukuda): He’s a loner apprentice traditional doll-maker, she’s a popular extrovert who has just found out he can sew and needs someone to help her with cosplay for a deeply sus eroge. This would work better if she were less hot or he had any experience whatsoever with girls having bodies in his vicinity.

Read (novel): Exordia (Seth Dickinson): A severely traumatized Kurdish woman sees an alien in Central Park, finds out about soul-based ultratechnology and the mysterious remnant from before the Big Bang that’s lurking under her hometown. I didn’t know gnostic hard SF was a thing, but it is now. The ending seems to indicate we’ll see more in this universe, which I would like, because it is Weird.

Written (game design): 127.

I guess this was the wrong day to wear my pro-procrastination shirt.

Slept way in but then was able to save some time on shopping because there probably haven’t been any new books delivered since Tuesday.

Watched (anime): Bungo Stray Dogs 4.11-13: more villains who have always existed yet were written into existence days ago, finally someone willing to monologue about the villains’ plan, but then the end of the season! Although this is 13 episodes and where we should be at the midpoint, so it’s probably annoying marketing splitting season 4 into two.

Read (manga): Spy Classroom vol 2 (SeuKaname, Takemachi, Tomari): The girls still have not gotten one over on their teacher, but it’s time for the suicide mission anyway! After hearing about the great spies who failed at it before.

Read (novel): Any Minor World (Craig Schaefer): Same setting as most of Schaefer’s books, a hardboiled private eye gets mixed up with the criminal cartel that tries to control the multiverse and a dame who is already entangled with some of the less pleasant parts of it (think Gotham but with more supernatural horror). Colorful villains, desperate chases, redemption, betrayal, subway trains to hell.

Written (game design): 409:

My bullshit definitely includes people becoming able to use magic
after getting exposed to the supernatural or otherwise traumatized,
and this coming with some kind of curse that makes normal people
not want them around so they’re pushed to the edges of society. At
least part of the curse is susceptibility to turning into a monster,
either through one’s own wickedness or through being cursed or
whatever. (Note that meeting a vampire’s cursed eyes is definitely
exposure to the supernatural, so one is immediately vulnerable.)
Every person is equally susceptible to this; there’s no lineage
that has more or less magic than any other, although in-world that
may not be apparent. In fact, I’m pretty against any plot tokens
being passed down by blood, even if characters want to be weird
about it.

PCs can have whatever role in society they’re permitted, but
fundamentally they ain’t right and are going to end up, sooner or later,
as the ones dealing with problems that ain’t right. So what are those
problems and where do they come from? Monsters that used to be people,
obviously, and monsters that are still technically people (the wealthy
and powerful, insert Leverage intro here), and sometimes the two working
together. I mentioned interdimensional incursions as a source of
monsters before, and still like strange creatures from the higher realms
(although I’m less sure about PCs being able to do much about them,
because, higher realms). Living dungeons are also good, although they
need some kind of different spin than in 13th Age. A good source of
problems, though, possibly as good as pre-apocalyptic ruins? Also
there’s probably something about dimensions trying to invade and
corrupt each other with vacuoles (completely independent of anything their
inhabitants might want).

Living dungeons don’t have to be interdimensional. Maybe the ancient
layer of fallen heavenly palaces is rebuilding itself upward. Maybe it’s
just the regular D&D Underdark expanding upward in search of water or
plants. This might be the kind of thing that needs a list of 1d12
anticanon possibilities.

There’s a particular kind of player (I heard, from a friend) that will
want to play a monstergirl from a living dungeon. I should probably
figure out what to do about that.

This answers the question of whether to apocalypse, at least. We have
weird stuff from other places, not other times, at least mostly.

They aren’t real whales, but they are real sharks!

It’s Saturday, but I don’t have work for ages, so I didn’t do any weekly shopping. I did get a sandwich from the very crowded deli; it was pretty good. I did not accomplish anything today

Watched (anime): Bungo Stray Dogs 4.9-10: Yosano’s backstory, and a lot more doom that we know was conjured out of nothing.

Read (graphic novel): Doughnuts and Doom (Balazs Lorinczi): A witch who’s bad at magic and a hopeful rock star get off to a rocky start over cursed doughnuts, but band together (SWIDT) to defeat bureaucrats and obscurity and lack of smooches.

Written (game design): 155:

(Every time I see a module that says “easily compatible with OSR
systems”, I wish I could come up with a system I liked that used those
same numbers but in a different way. This certainly isn’t it, though (AC
-> Readiness? Meh, and OSR is all about the stats anyway). Maybe
someday, but probably not.)

Every time I see a game with a post-apocalyptic/ancient world fantasy
(Worlds Without Number, Godbound, Numenera, Ex Tenebris, so many) I
think “I want to do that” but it’s just because I like the aesthetic,
not because I have anything particularly brilliant to do with it,
certainly not compared to those games. On the other hand, apparently
there’s a reasonable demand… On yet another hand, it does have
potential problems with the setting making sense, but that’s nothing new
for fantasy. Argh! I have no idea where to go from here.

Happy happy Ken-day!

I did some regular shopping, but then we went out for an early dinner at a restaurant Ken likes, saw the rare and elusive Non-beast, went back to their place so Marith and Dave and I could watch some anime while digesting, then had cake and very bad singing and very good friendship.

Watched (anime): Bungo Stray Dogs 4.7-8: Oh, right, they’re being framed and hunted, but all of it may be the result of reality manipulating artifacts. Not that that helps.

Read (manga): FAIL.

Written (game design): 243:

I consolidated most of the actions mentioned earlier into:
– Act Undetected
– Analyze Something Complex
– Befriend Someone
– Build, Repair, or Sabotage Something
– Influence Someone
– Mingle with the Crowd
– Patch Someone Up
– Read Someone or a Situation
– Scour a Place for Information
– Scramble Around
– Spout Lore
– Travel to a Different Place
– Work Magic

Analyze and Read could be consolidated, but technical vs social may
be a distinction worth preserving, so we’ll leave them separate for
now. Scour is also in that space but again, distinct enough we’ll keep
it for now. “Go shopping” doesn’t need to be an Action; looking for stuff
is Scour, haggling is Influence or Befriend, buying things from the
standard equipment list at the listed price is whatever. So that’s
thirteen Actions, plus Act Under Pressure.

“Spot trouble before it strikes” isn’t an Action because it’s reactive,
based on Readiness. “Make a daring escape” is mostly a combat Action, so
maybe it’s time to think about those.

– make a daring escape
– strike at a weak spot
– stand in defense of someone
– block passage
– stop someone in their tracks
– recover and reorient
– push through an obstruction
– strike from ambush
– snipe from a distance
– blaze away
– team up on someone
– terrorize someone into flight or surrender
– stop the fight to parley
– take cover
– duel someone one-on-one
– form a shield wall
– push someone around
– use the environment as a weapon
– take out a bunch of mooks at once
– blow up an area
– curse an enemy
– bless an ally
– move around while avoiding attack

I’m sure there are more I’ll think of later.

Loving homes for all rescue animals!

Did the usual lazing-in and shopping and reading Katalepsis and watching anime at Dave’s place.

Watched (anime): Bungo Stray Dogs 4.5-6: Rampo wraps up the mysterious murder of the murder mystery, and gets a clue for the next plot against the Armed Detective Agency, which turns out to not help very much against them being completely framed.

Read (manga): FAIL.

Written (game design): 128:

Oh, right, Last Breath. That definitely establishes something about the
setting, but I’m not sure it’s inconsistent with everything else we
want, so we can leave it for now.

The other basic moves are arguably the core of Dungeon World, and I
already ripped them off. The whole melee fighting/running to block
somebody/shooting somebody that I spent so much anguish on come directly
from Hack and Slash, Stand in Defense, Volley. We kind of reject Discern
Realities in favor of the GM just telling the players stuff. Not sure
about Spout Lore; maybe it should be automatic like Discern Realities,
but in accordance with “draw maps, leave blanks” maybe it’s fine as is?

None of this feels like it’s getting anywhere with XZQJY. Bah.

Humans, huh? Seem sus to me.

Watched (anime): Bungo Stray Dogs 4.2-4: End of the flashback, Rampo has triumphed and the detective agency can be formed. Back in the present day, Kunikida’s in jail because of the girl who exploded, and the enemy has a paranormal specifically tuned against Rampo. I suspect this will not avail them.

Read (manga): How Do We Relationship? vol 2 (Tamifull): Well, they figured out having sex, but there are still a lot of people who may not be cool with lesbians, because Japan, and also there’s jealousy and a new friend with a loud voice and no filter whatsoever.

Written (game design): 390.

Happy happy Rachelday!!

Went to Rachel’s party, it was full of people I know to varying small degrees (or not at all) and also food. Told some people about my brilliant plan to combine hit points and initiative (although not the person I imagined explaining it to, because he would have mocked it), did not find any new gamers for after the Bertanis abandon us. Mostly talked to Dave.

Watched (anime): Delicious in Dungeon 24: Dumplings! Also a plan for dealing with Falin’s problem, but it’s the end of the anime, so you’ll have to go to the manga to find out if it works!

Watched (anime): Bungo Stray Dogs 4.1: Flashback to when the president and Rampo were starting the agency, with almost-monochrome art so you know it’s The Past.

Read (short): “Sharp Undoing” (Natasha King): What if headware, but with as much security as electronics have today?

Read (manga): Cheerful Amnesia vol 3 (Tamamushi Oku): Further life of the horny amnesiac airhead and her girlfriend who she doesn’t remember sleeping with but is overwhelmed by. Also incidental characters, who often try to help, but she is so beyond help.

Written (game design): 295:

The main mechanics at this time are:
DOING THE THING
– Difficulty starts at 0 if you have all of
– Appropriate background
– Proper tools and materials
– Ample time
– Trouble-free work environment
– Difficulty increases by 1 or more for each that you’re lacking
– If Difficulty is 4+, you can’t do the thing until you address some of
these problems
– Otherwise, roll d20s equal to Difficulty and compare to Action rating
– 1 die above Action rating: fail OR succeed with consequences
– 2 or more dice above Action rating: fail with consequences

TBD: opposed rolls

FIGHTING THE GUYS
– Start of round: everyone rolls Readiness dice (d8s)
– From lowest to highest roll (later reductions don’t matter):
– Declare action – attack that guy, defend this guy, steal the
maguffin, etc. Can move one zone to do it, or two zones if running
(halve Readiness)
– Anyone who hasn’t declared yet can declare to help or interfere
– Once everyone has declared, resolve it all
– Assign each of your attack dice to somebody you were engaged with this
turn and roll it
– If somebody attacks you, you can (and probably should) spend your
Readiness 1-for-1 to counter the attack
– If you counter it all, great!
– If there’s any attack left, roll the Wound die (d10). Add the remaining
attack, subtract your armor
– If 1+, take a wound
– If 11+ take 2 wounds
– Wounds go into your inventory, possibly displacing gear
– Every Wound is +1 Difficulty to all Actions
– At 2+ Wounds, spend Harmony every round to not pass out

TBD: ranged attacks, stopping someone with ranged attacks, pushing and
shoving, spells, area effect attacks, Wound die on non-animals, special
effects of weapons

I dunno, manne. Maybe instead of taking D&D out of D&D, I should have
taken D&D out of Dungeon World.

Blehhhhhhhhhhhh.

Took four more bags to the used book store, but got almost two bags back. On the one hand, I am starting to scrape the bottom of things they want, but on the other hand, I think the new buyer both rejected more and paid less for what they did take compared to what the regular buyer would have done. Not sure if I should bring these books back when the regular buyer returns, or just store them with the rest to dispose of in some other fashion.

Started reading The Horror From the Hills (Frank Belknap Long) while waiting for my books to be processed, because it’s allegedly an important Cthulhu Mythos work, but it was so horrifying racist I did not want to spend even a couple of bucks on it.

Also shopped for groceries and read Katalepsis and got sweaty and stupid.

Watched (anime): Delicious in Dungeon 22-23: Senshi’s backstory, at long last! Also mushroom transformation shenanigans.

Read (manga): When the Villainess Seduces the Main Heroine vol 2 (Kasai Fujii): Our loving couple continue to be absolutely mad for each other, and also meet a couple of other beautiful women who incidentally have beef with them. Still ridiculous.

Read (novel): Dungeon Spiteful (Melissa McShane): LitRPG from the perspective of a local companion of the isekai’d Earthling, who at least also has her own stuff going on with getting a class that everyone thinks is useless. She figures out its utility in just a few chapters, which makes me think the people of this world are not that bright overall. First book of a series but I doubt I care.

Written (game design): 404:

So magic, what does it even? Or rather, since we’ve established
that there is no distinction between magic and non-magic, what does
an adept get in exchange for falling out of sync with the universe,
or abrading their soul, or whatever? It’s definitely how they can
slice a giant tree in half with a single sword stroke, or absorb
the impact of any fall by rolling once, or walk on new-fallen snow
without leaving footprints, or any of that stuff. What about wizards
(spell-casters? magicians? sorcerers?)? We don’t need them to throw
death rays or fireballs, at least not primarily, since we have guns
and bombs and aren’t even measuring a character’s worth by whether
they can meet the damage-per-round quota. (At least, I hope we’re
not, but perhaps that’s wishful thinking.)

Even setting aside damage-dealing spells, most D&D spells are for
casting in combat, taking just a single eye of newt and a few seconds
of abracadabra and lasting for seconds or minutes (maybe hours if
we go back to 3E). Some buffs, mostly to combat power; lots of
debuffs likewise; reshaping the battlefield (durations mostly too
short to be useful otherwise); healing both HP and statuses;
transportation; and utility spells to get rid of obstacles (locked
doors, darkness, uncooperative NPCs, etc). How much of this noncombat
stuff we want available to PCs affects all the earlier blather about
resource limits: when a wizard can duplicate the effects of any normal
tool with magic, allocating inventory slots to tools is less
interesting.

Are we starting with already too many assumptions? Do we want wizards
who cast discrete spells, each with a specific effect? Or ones that
have more free-form control over an element? Summon creatures to
do things? Nothing but telekinesis? Only enchanting objects, nothing
on the fly? Do we want them to do it with a quick abracadabra or
harsh look, or full magic circles with candles and lunar phases?

Digressing because there are too many options for wizards and I
can’t pick one or even a finite number: is “adepts” a good name for
people who can spend MP? It reminds me of Earthdawn, which uses it
pretty much exactly that way, so could be either good or bad.
“Magic-users” is taken, alas. “Initiates” since being initiated
into a magical society is the socially-acceptable way of becoming
one?

I used paper bags to take books to the used book store, but then had to take more than a quarter of them back home. Used reusable bags for grocery shopping and taking watermelon snacks to anime.

Watched (anime): Delicious in Dungeon 20-21: The party tries to integrate Izutsumi the ninja, with limited success, but then they get to the Heart(?) of the Dungeon(?). Not sure how they’re going to end this, since this like volume 6 of the manga and we’re almost done with the season.

Read (graphic novel): Huda F Are You? (Huda Fahmy): Autobiographical story of a hijabi Muslim girl who moves to Dearborn, which despite being full of Muslims is not any less horrible, because being a teenager always sucks (Had time to read all of this while waiting for my books to be processed at the used bookstore, so I didn’t buy it, but not bringing a book in is as good as getting rid of one, right?)

Written (game design): 343:

Do we need a list of actions? (Eventually.) Do we need a better name for
them? (Absolutely.)

    • Attune to the Flow of the Universe – see the unseen, recharge MP
    • Craft Something – build a shelter, repair armor, smith a sword
    • Creep Around – hide, sneak, grab things when no one’s watching
    • Get Over There – leap chasm, swim moat, climb cliff
    • Heal an Affliction – wounds, disease, poison, curses
    • Issue Commands – lead troops, interrogate prisoners, orate stirringly
    • Mingle with Crowd – blend in, don’t stand out, pick up gossip
    • Put On a Show – bardic performance, distraction for the ambush
    • Scavenge Something Up – search the room, hunt for food
    • Sway Hearts and Minds – make friends, subtly grill people, seduce dragons
    • Tinker With a Machine – pick locks, disarm traps without wrecking them
    • Wrangle a Beast – befriend wild animal, bait for guard manticore

That’s 12, which is about the smallest number I was expecting, so I’m
probably forgetting something. I could add some for doing fancy combat
tricks in melee/ranged/magical combat, but I bet we could fold that into
the attack roll.

These all have an implicit “under pressure” attached, since if you have
an appropriate background, all the needed tools, and ample time (ie, 0
difficulty), you don’t have to roll and it doesn’t matter what your
rating is.

Another thing that makes no difference when coding the video game
version but could matter to players: does every character have a rating
in every action, or is there a default for everything they don’t
specifically have? For that matter, does everybody have the same set of
actions? Maybe some characters have special ones like “Perform Ritual to
Empower Equipment Against Demons” or whatever their special deal is. We
don’t want those to overlap with the basic moves, though; narrative
positioning to use those in weird ways is the province of abilities
(which also need a better name).

NPCs can definitely have just the important actions and one for
Everything Else, to keep the load on the GM low.

I like tapioca, but I might be weird.

Took four bags including all my D&D3/3.5 books to the used bookstore and got nothing back, yay. Successfully shopped for lunch and groceries and books, which was enough errands for one day. Marith is back from the fjords and also not dead from travel, so we were able to visit people and hear about Ayse’s new job and how humans are the worst part, and also about Jus’s love life and how humans are the worst part.

Watched (anime): Delicious in Dungeon 19: A new ninja joins the party! Also, dream magic.

Read (manga): FAIL.

Written (catgirl): 205.

Not sure those two really go together (I said, in a sentence fragment).

Tried to get runs and sets together for the used book store, which seemed to work pretty well.

Watched (anime): Delicious in Dungeon 17-18: More interparty wrangling with Shuro’a and Kabru’s teams, a big Falin reveal, intraparty conflict with dopplegangers.

Read (novella): Exit Strategy (Martha Wells): Conclusion of the initial plot arc. Mensah is the best, but Murderbot is really the best.

Written (catgirl): 259.

Super useless all day. Did manage a little shopping so at least I got out of the apartment.

Watched (anime): Somali and the Forest Spirit 8-9: Backstory of this enclave with humans, and then on to the next city with some recurring characters. No, 6-year-olds are not good at keeping secrets.

Read (nonfiction): Rise of the Zombie Bugs (Mindy Weisberger): All about the various fungi, insects, worms, etc, that change the behavior of the creepy-crawlies they parasitize. Sadly there was not a lot here that was really new to me. I know too much about biological horror.

Written (catgirl): 181.

Yep, there it is! Still not a velociraptor.

I used the Miracle of the Wheel to take four whole bags of books to the used book store this time, and also set out at a more auspicious hour, so I was able to get everything sorted and go shopping and get lunch without dying despite the busses being all messed up due to some kind of running cult observance.

Watched (anime): Delicious in Dungeon 15-16: More monsters, more oppression for Marcille, but also the return of Falin’s admirer and his ninja ladies, and a glimpse of the new, improved Falin.

Read (short): “Lady Antheia’s Guide to Horticultural Warfare” (Seanan McGuire): Looked this up to tell someone who had read Overgrowth, ended up rereading it. Changing the setting to modern for the longer, more serious, version was probably the right choice, but that means no ray guns.

Written (catgirl): 298. Hey, that’s more than 250!